Offworld Trading Company: Taking Stock in Space
Offworld Trading Company defies easy categorization. We take a closer look at this RTS with a stock market twist, and talk to studio head Soren Johnson about the inspiration behind it.
READ MORE >EA Sports UFC 2 creative director discusses new features, knockouts, game modes, and more
EA Sports UFC 2 is getting ready to enter the octagon and we spoke to the game's creative director, Brian Hayes, about what kind of improvements we can expect from the last game.
READ MORE >Oculus' Palmer Luckey discusses Oculus Rift price criticism, front-facing camera, Apple, and more
As part of the recent Xbox press event, Shacknews' Greg Burke had the opportunity to speak with Oculus founder Palmer Luckey about Oculus Rift, the company's focus going forward, possible Mac support, and the reception to the Rift's $600 price tag.
READ MORE >Hearthstone's Ben Brode on New Heroes, Druid Nerfs, and Why Standard is Solution 'For Now'
We talk with Hearthstone lead designer Ben Brode about the new Standard and Wild formats, the changes they'll need to make to existing classes, and why their approach to the basic sets may change sometime in the future.
READ MORE >Guitar Hero Live GHTV Shred-a-Thon welcomes Dragonforce's 'Through the Fire and Flames'
It's baaaack! 'Through the Fire and Flames' has returned to Guitar Hero, as part of Guitar Hero Live's Shred-a-Thon on GHTV. To learn more, Shacknews spoke to Senior Game Designer Nathan Coppard.
READ MORE >Song of the Deep creator discusses Merryn's tale and how it differs from other Insomniac games
Song of the Deep looks to be something very different from other efforts from Insomniac Games. To learn more about how Merryn's tale differs from other Insomniac stories, Shacknews spoke to the game's creator and Insomniac Chief Creative Officer Brian Hastings.
READ MORE >Life is Strange co-director discusses the game's endings, production, and answers Chatty questions
Three months have passed since Life is Strange wrapped up its story and with the Limited Edition arriving this week, Shacknews caught up to the game's co-director, Michel Koch, to talk about the game's story and its endings, the writing and production process, and also shoot...
READ MORE >"that other ending would've been interesting. i woulvde been satisfied with that, cheesy but we ..."
see all 21 commentsPixelmage founder John Smedley discusses Hero's Song, his new crew, and Kickstarter
John Smedley left Daybreak Game Company last summer and has now come forward with a new studio, project, and team. Shacknews reached out to him to learn more about Hero's Song.
READ MORE >"I love the idea of the game, but I do not like the way the game looks. It's really cool that ..."
see all 7 commentsHypercharge: An Exclusive Look at the Action Figure Shooter
Digital Cyber Cherries has just taken the wraps off its first official game release, and shares exclusive details with Shacknews on its co-op mode, environmental hazards, and more.
READ MORE >"Haha, "wearing a bright pink wetsuit while being pelted with dung." Brilliant."
see all 5 commentsDC Universe Online creative director discusses 5 years, cross-play, Superman, and more
DC Universe Online is celebrating its 5th anniversary this month, so Shacknews caught up with the game's creative director, SJ Mueller, to talk about what to expect from the DC Comics-based MMORPG in the next couple of months.
READ MORE >Shack Reels: Skreens interview and hands-on from CES 2016
We chat with Skreens CEO Marc Todd about his multi-screen interface tool.
READ MORE >Disney Infinity 'Star Wars: The Force Awakens' Play Set director talks the challenge of adaptation
Star Wars: The Force Awakens is out today and so is the Disney Infinity Play Set. Shacknews recently had a chance to talk to director Vince Bracken about the challenges of bringing this Play Set to life, including dancing around spoilers, the film's darker tone, and whether ...
READ MORE >Indivisible creators discuss mythology, art style, 505 Games, and its Indiegogo campaign
There are less than ten days remaining in Indivisible's Indiegogo campaign and with the gaming world starting to take notice of the Skullgirls creators' efforts, Shacknews reached out to ask about the game, its story, its art style, its publisher deal with 505 Games, and wha...
READ MORE >World of Warcraft: Legion producer discusses Demon Hunters, Artifact weapons, PvP, and more
World of Warcraft is facing a 'Legion' invasion next summer, which will introduce a new storyline and a slew of new features. To learn more about what players can expect to see, Shacknews spoke to production director John Hight during Blizzcon.
READ MORE >"I'm still torn about what to play for it. Someday I'd like to stick with a class for a long ..."
see all 3 commentsXbox's Mike Ybarra on the New Dash, Windows Integration, and Steam
As you wait for the New Xbox One Experience update to download, take a look at our chat with Xbox Director of Program Management Mike Ybarra. We touched on the new dashboard's goals, integrating its design with Windows, and the sometimes rocky relationship with Valve.
READ MORE >"I wonder if they fully understand how much gamers hated GFWL. I hope so. Any PC work they do ..."
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"Open CL is going to die if they dont embrace high performance computing at the level that nvidia ..."
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