Making a Hearthstone Card: Exploring Un'Goro with Elise
We take a behind-the-scenes look at the creative process and rejected designs for the new Hearthstone Legendary card, Elise the Trailblazer.
READ MORE >Hearthstone Designer Says Rogue Quest Raised Power Concerns
But, the powerful effect currently dominating the meta isn't insurmountable, says game designer Dean Ayala.
READ MORE >Heroes of the Storm's Kaeo Milker on Going From 'Great Game' to 'Great Free-to-Play Game'
Heroes of the Storm is kicking off its '2.0 Update' with a huge overhaul to how players earn items and level up their characters. I talked with producer Kaeo Milker about the transition, esports, free-to-play, and more.
READ MORE >Disney Afternoon Collection Producer Talks Challenges and Nostalgia
We spoke with John Faciane, associate producer for Capcom's Disney Afternoon Collection, about the challenges and inspiration behind this nostalgic treat.
READ MORE >GDC 2017: TumbleSeed Developer Interview
We caught up with Benedict Fritz, programmer and codesigner of TumbleSeed, at the Nindies event during GDC 2017. Please take a look at this 'Rolly Roguelike!'
READ MORE >Interview with Oculus' Jason Rubin - Part 3: Augmented Reality
Facebook's Mark Zuckerberg has expressed an intense interest in augmented reality, but Jason Rubin and Oculus remain focused on bringing VR to the masses. Find out why in part 3 of our interview.
READ MORE >Interview with Oculus' Jason Rubin - Part 2: Challenges of Untethered VR
The Santa Cruz HMD prototype may just be a proof of concept for now as Oculus remains focused on improving the quality of tethered virtual reality.
READ MORE >Interview with Oculus' Jason Rubin - Part 1: The Unpublisher
We sat down with Jason Rubin, VP of Content at Oculus, to talk about the company's relationship with third party developers and how he sees the VR software market going forward.
READ MORE >"Thanks. Yeah, it is interesting how he barely mentioned Valve or Steam during the interview."
see all 8 commentsInterview: Aragami designer talks light/shadow game systems and pure stealth gameplay
Lince Works co-founder David León expounds on the interplay between light and shadow, how the game's protagonist embodies that dynamic, and more.
READ MORE >"Yeah, the visuals caught my eye right away, and the game systems lived up to them."
see all 3 commentsThe 7 Best Oculus Touch Launch Games
Oculus Touch controllers come out tomorrow. Are you still figuring out which games to pick up on launch day? Don't worry Shack has your back with the 7 games you have to experience.
READ MORE >Blizzcon 2016: Heroes Of The Storm New Heroes, Matchmaking fixes and More!
Greg Burke is back from Blizzcon with a great interview about Heroes of the Storm!
READ MORE >"Great questions! Glad they worked hard to improve MM. It's such a crucial part of a good MOBA ..."
see all 4 commentsMARIO PARTY STAR RUSH: Interview with Lindsey Newman
Shacknews recently spoke with Lindsey Newman, from Nintendo, about the new Mario Party title coming to 3DS.
READ MORE >Pokemon Sun and Moon: Interview with Terry Chan
Shacknews recently chatted with Terry Chan, from Nintendo, about the upcoming 3DS title.
READ MORE >Heroes Never Die: How Blizzard Created the Characters of Overwatch
Blizzard's Geoff Goodman and Michael Chu sat down with us to discuss the different processes used to create the diverse array of characters in Overwatch.
READ MORE >"I personally couldn't care less. They made something really fun and an FPS, which is sorta new ..."
see all 9 commentsHeroes of the Storm designer discusses Machines of War, Activision, Peons and more
In our interview with Heroes of the Storm game designer Jade Martin, we learn what makes Machines of War such a special update and what the chances would be for Warcraft's Peon to become a Hero.
READ MORE >"I just wish I had more time to play, but I'm definitely a fan of the game."
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"Wonder if this will come to the Switch. Would be a great fit there since all of those games were ..."
- Chod see all 7 comments