GDC 2017: TumbleSeed Developer Interview
We caught up with Benedict Fritz, programmer and codesigner of TumbleSeed, at the Nindies event during GDC 2017. Please take a look at this 'Rolly Roguelike!'
"Nindies" are going to be a huge part of Nintendo Switch's early lineup and the company invited some independent developers to showcase what they are doing for the brand new console. We caught up with Benedict Fritz, programmer and codesigner of Tumbleseed, at the Nindies event at GDC 2017 to talk about the “Rolly Roguelike.”
The two biggest inspirations for the game are Ice Cold Beer aka Zeke’s Peak which are old school arcade cabinets that informed the core balancing gameplay mechanic of Tumbleseed. Games like Spelunky helped for the roguelike components of Tumbleseed's design. With over 30 different powerups and very intricate level design, the game will provide a challenge to gamers in a fun, cartoony package. Please take a look at this interview to find more about Tumbleseed.
For more videos, including gameplay and interviews, visit the Shacknews and GamerHub.tv YouTube channels.
The game is coming to Switch, PS4 and Steam this fall. Check out TumbleSeed's official website for more information.
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Asif Khan posted a new article, GDC 2017: TumbleSeed Developer Interview