The Silver Case and Individuality: A Conversation With Suda51
We sat down with Japanese game development game veteran Suda51 to discuss the upcoming remaster of The Silver Case and his body of work.
READ MORE >Hearthstone 'One Night in Karazhan' Interview: Designers on Purify, Arena, and Secrets
We talk with lead designer Dean Ayala and senior software engineer Rachelle Davis about the controversial Purify card, the philosophy driving the upcoming Arena balance tools, and why a Secrets Rogue isn't on the way.
READ MORE >Quake Champions Interview with Tim Willits @ QuakeCon 2016
Watch the interview or read the transcript to learn more about how Tim Willits and his team are "Laser beam focused on making the best competitive multiplayer game we possibly can."
READ MORE >Titanfall 2 game director on a slower-paced multiplayer
Following our chat about the Titanfall 2 campaign, game director Steve Fukuda spoke to Shacknews about multiplayer, slowing down its pace, a fresh approach to map design, and keeping the online community alive.
READ MORE >"I wish you had asked pyide and wadmassi for questions. I really want titanfall to be good. I'm ..."
see all 14 commentsTitanfall 2 director discusses the campaign and telling a buddy story
There are several questions surrounding Titanfall 2 and Respawn's first foray into a solo campaign. Shacknews recently spoke to game director Steve Fukuda about the game's story, building a relationship between man and machine, and trying to stand out from the FPS crowd.
READ MORE >How Marvel Heroes 2016 draws its own line in the 'Civil War' conflict
As Captain America: Civil War hits theaters tonight, Marvel Heroes 2016 has its own plans to celebrate the movie's release with weeks of in-game tie-in content. To learn more, Shacknews spoke to designer Brian Waggoner.
READ MORE >Lawbreakers: Cliff Bleszinski on free-to-play, diversity, and eSports
In a wide-ranging interview, Cliff Bleszinski talks about what drew him back to game development, where he'd like the industry to go, and the pet peeves he wants to avoid in Lawbreakers.
READ MORE >"Awesome article! Really interesting interview, and well written. I had totally forgotten about ..."
see all 4 commentsRomero on BLACKROOM: It's time for the old-school FPS to emerge again
John Romero opens up on his new project with Adrian Carmack, one that will be a "labor of love" for them
READ MORE >"I think Toxikk is a bit more Unreal Tournament than it is Quake or Tribes...so if someone didn't ..."
see all 113 commentsLawbreakers: Boss Key Co-Founder Arjan Brussee on Making the Old New Again
Boss Key co-founder Arjan Brussee explains how Lawbreakers attempts to revive the 90s arena shooter, and why it's no longer free-to-play.
READ MORE >"Lot of weird statements in this story. To us, it felt like some of the original creativity ..."
see all 2 commentsGears of War 4 Multiplayer Beta Gameplay Preview: Building the Coalition
Shacknews has you covered on everything in Gears of War 4 Versus Multiplayer.
READ MORE >"It's still 6 months out. Plenty of time to get it looking better. "
see all 18 commentsLEGO Dimensions producer discusses Midway Arcade pack and returning to gaming's past
The Midway Arcade pack is the last of LEGO Dimensions' announced level packs and it looks to be something special, as it opens the door to a number of arcade classics. Shacknews speaks to producer Mark Warburton to learn more.
READ MORE >"The included games do emulate pretty well. Rampage was my favorite to go back and play."
see all 3 commentsInterview: Twitter makes game dev push with Fabric Unity tools
Shacknews talks with developers of Fabric about its new push into game development tools with Unity integration.
READ MORE >"That said, I worked on a comparatively small piece, the integrations into the real-time app ..."
see all 3 commentsQuantum Break narrative designer discusses Junction points, time powers, and episodic gaming
Quantum Break is a month away from release and Shacknews recently had an opportunity to sit down with Senior Narrative Designer Greg Louden to discuss the game's years in the developmental oven, the evolution of Jack's time powers, the changes in episodic gaming since Quantu...
READ MORE >"Hehe. I expected him to slowmo the hell out of that interview. Guns blazing... "
see all 5 commentsDark Souls 3 community manager discusses mechanical changes, the jump to next-gen, and more
Dark Souls 3 is set to launch next month, so to learn more about the changes that are coming to the series, our own Greg Burke spoke to Dark Souls community manager J. Kartje.
READ MORE >""One thing that is very clear, however, is that FROM has made other games, and that they try to ..."
see all 6 commentsQuantum Break creative director discusses time powers and balancing gameplay and live action
Quantum Break is offering a unique blend of third-person action gameplay and a live action series and to learn more about it, Shacknews spoke with creative director Sam Lake.
READ MORE >
"Yeah it's great to see that legacy continue, Doom running at 144Hz is fucking gorgeous, just ..."
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