Quantum Break creative director discusses time powers and balancing gameplay and live action
Quantum Break is offering a unique blend of third-person action gameplay and a live action series and to learn more about it, Shacknews spoke with creative director Sam Lake.
Last week, Microsoft and Remedy Entertainment were out showing off preview builds of Quantum Break to members of the press. However, conspicuous by his absence was Remedy creative director Sam Lake. Lake was out in New York and that's where our own Andrew Zucosky caught up with one of the key minds behind Remedy's new third-person action game. It's here that Lake went into what players can expect from the story-driven effort, while also going into the various game physics that users will encounter.
"There are multiple different time powers and because this is kind of a superhero origin story, Jack gets blasted with chronon energies, as the science experiment goes wrong and he starts gaining these powers," Lake told Shacknews. "As you are progressing through the game, more and more different time powers are unlocked to you. You are gaining more tools to fight the enemy along the way. There is also an upgrade system, so you are discovering these chronon sources along the way and you can upgrade your time powers to tweak them in a way to fit more into what your personal taste and what are your favorite powers in it."
For more with Lake, including the challenge of balancing gameplay and live action, check out the full interview below. For more on Quantum Break, check out our recent hands-on preview. And for more content like this, subscribe to Shacknews on YouTube.
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Ozzie Mejia posted a new article, Quantum Break creative director discusses time powers and balancing gameplay and live action