The Sinking City Interview: Taking Cues From the Community
Frogwares' Sergey Oganesyan spoke with us about how aspects of The Sinking City were inspired by community feedback.
READ MORE >Warhammer 40,000: Inquisitor - Martyr: NeocoreGames' 'Ever-Growing' Approach
Shacknews chats with NeocoreGames about the evolving development of Warhammer 40,000: Inquisitor - Martyr.
READ MORE >Pete Hines Interview: The Elder Scrolls: Blades Will Come to 'Every Platform That Can Run It'
Look for the upcoming mobile game to get a VR counterpart eventually, too!
READ MORE >Jurassic World Evolution Interview: How Does A T-Rex Sleep?
This park manager has the answers and a whole more, so check out our interview from E3 2018.
READ MORE >Pete Hines Interview: It's A 'Never-Ending Process' Improving Quake Champions
Hines took some time to discuss Quake Live and Quake Champions at E3 2018.
READ MORE >"i think given the pros and cons of each... between a video or transcribed article, i prefer the ..."
see all 5 commentsSerious Sam 4 Interview: First Encounters of the Badass Kind
Planet Badass is a prequel to a prequel that takes us back to the first alien invasion.
READ MORE >Mavericks: Proving Grounds Will Be Much More Than A 1,000 Player Battle Royale
There's a lot coming to this $10 million shooter, which sounds more like an MMO.
READ MORE >Astro Gaming Interview: Breath of the Wild is The 'Perfect' Game for Nintendo Partnership
You'll definitely want one of these bad boys by the end of this chat.
READ MORE >Pete Hines Fallout 76 Interview: Every Character You See is a Human
Pete Hines talks about Fallout 76, how every character is a human, and discusses Fallout 5.
READ MORE >"Cautiously optimistic here. The online survival genre isn't typically my thing, but it sounds ..."
see all 6 commentsForza Horizon 4 Interview: Devs Reveal Why They Chose the United Kingdom Location
After a long trip to Australia, the team at Playground Games attempts to build the ultimate racing game by bringing the action to their home in the United Kingdom.
READ MORE >"Crabs wasn't there, right? That's a bummer, as he seemed really into all the different cars and ..."
see all 5 commentsAssassin's Creed: Odyssey Interview: Extending Players An Olive Branch
More than just a new setting, the latest Assassin’s Creed game is offering players more choices than ever before.
READ MORE >E3 2018: Tommy Refenes Talks Derivative Games, Tacos, and Interviews Greg Burke
Potentially our first developer who interviews Greg instead of the other way around.
READ MORE >E3 2018: New World Interactive's Michael Tsarouhas Talks Insurgency: Sandstorm
Not the Darude song.
READ MORE >E3 2018: Xbox's Aaron Greenberg Talks Sea of Thieves
The General Manager of Games Marketing at Xbox shares insights on the pirate-themed adventure.
READ MORE >E3 2018: Ubisoft Singapore Creative Director Justin Farren Talks Skull and Bones
Avast ye, scalawags!
READ MORE >
"The Steam reviews were fairly meh the last I looked. The main complaint seemed to be that it's ..."
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