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The Sinking City Interview: Taking Cues From the Community

By Brittany Vincent, Jun 23, 2018 12:35pm PDT

Frogwares' Sergey Oganesyan spoke with us about how aspects of The Sinking City were inspired by community feedback. 

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Warhammer 40,000: Inquisitor - Martyr: NeocoreGames' 'Ever-Growing' Approach

By Kevin Tucker, Jun 22, 2018 6:35pm PDT

Shacknews chats with NeocoreGames about the evolving development of Warhammer 40,000: Inquisitor - Martyr.

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"The Steam reviews were fairly meh the last I looked. The main complaint seemed to be that it's ..."

- Arcanum see all 7 comments

Pete Hines Interview: The Elder Scrolls: Blades Will Come to 'Every Platform That Can Run It'

By Brittany Vincent, Jun 22, 2018 6:00pm PDT

Look for the upcoming mobile game to get a VR counterpart eventually, too!

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Jurassic World Evolution Interview: How Does A T-Rex Sleep?

By Charles Singletary, Jun 22, 2018 5:45pm PDT

This park manager has the answers and a whole more, so check out our interview from E3 2018.

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Pete Hines Interview: It's A 'Never-Ending Process' Improving Quake Champions

By Brittany Vincent, Jun 22, 2018 5:30pm PDT

Hines took some time to discuss Quake Live and Quake Champions at E3 2018.

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"i think given the pros and cons of each... between a video or transcribed article, i prefer the ..."

- senor135 see all 5 comments

Serious Sam 4 Interview: First Encounters of the Badass Kind

By Charles Singletary, Jun 22, 2018 5:10pm PDT

Planet Badass is a prequel to a prequel that takes us back to the first alien invasion.

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Mavericks: Proving Grounds Will Be Much More Than A 1,000 Player Battle Royale

By Charles Singletary, Jun 22, 2018 4:50pm PDT

There's a lot coming to this $10 million shooter, which sounds more like an MMO.

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Astro Gaming Interview: Breath of the Wild is The 'Perfect' Game for Nintendo Partnership

By Brittany Vincent, Jun 22, 2018 4:45pm PDT

You'll definitely want one of these bad boys by the end of this chat. 

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Pete Hines Fallout 76 Interview: Every Character You See is a Human

By Bill Lavoy, Jun 22, 2018 4:40pm PDT

Pete Hines talks about Fallout 76, how every character is a human, and discusses Fallout 5.

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"Cautiously optimistic here. The online survival genre isn't typically my thing, but it sounds ..."

- Arcanum see all 6 comments

Forza Horizon 4 Interview: Devs Reveal Why They Chose the United Kingdom Location

By Chris Jarrard, Jun 22, 2018 4:20pm PDT

After a long trip to Australia, the team at Playground Games attempts to build the ultimate racing game by bringing the action to their home in the United Kingdom.

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"Crabs wasn't there, right? That's a bummer, as he seemed really into all the different cars and ..."

- rms see all 5 comments

Assassin's Creed: Odyssey Interview: Extending Players An Olive Branch

By Chris Jarrard, Jun 22, 2018 3:55pm PDT

More than just a new setting, the latest Assassin’s Creed game is offering players more choices than ever before.

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E3 2018: Tommy Refenes Talks Derivative Games, Tacos, and Interviews Greg Burke

By Brittany Vincent, Jun 18, 2018 2:55pm PDT

Potentially our first developer who interviews Greg instead of the other way around. 

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E3 2018: New World Interactive's Michael Tsarouhas Talks Insurgency: Sandstorm

By Brittany Vincent, Jun 18, 2018 1:50pm PDT

Not the Darude song. 

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E3 2018: Xbox's Aaron Greenberg Talks Sea of Thieves

By Brittany Vincent, Jun 17, 2018 11:55am PDT

The General Manager of Games Marketing at Xbox shares insights on the pirate-themed adventure. 

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E3 2018: Ubisoft Singapore Creative Director Justin Farren Talks Skull and Bones

By Brittany Vincent, Jun 17, 2018 11:25am PDT

Avast ye, scalawags!

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