Forza Horizon 4 Interview: Devs Reveal Why They Chose the United Kingdom Location
After a long trip to Australia, the team at Playground Games attempts to build the ultimate racing game by bringing the action to their home in the United Kingdom.
The Forza series began its life as Microsoft’s attempt to compete with Polyphony Digital’s Gran Turismo franchise, a longtime jewel of the Playstation brand. While Forza failed to match the experience in its formative years, by the end of the seventh console generation, the series was every bit as revered as its Sony rival. The franchise expanded in 2012 with the release of Forza Horizon, an arcadey spin-off that turned the serious racing into a festival celebrating everything automotive. During Microsoft’s E3 2018 press briefing, Forza Horizon 4 made its world premiere in a stunning reveal. We were privileged to have Ralph Fulton of Playground Games stop by the Shacknews E3 booth and talk about what fans can expect from the world’s premiere arcade racing series.
Fulton goes in-depth on the decision to bring the franchise to Great Britain and Scotland. Being from the area, the development team has intimate knowledge of what makes the region perfect for a racing experience. As mentioned in our other Forza Horizon 4 interview, the inclusion of rotating season has the ability to completely change how drivers handle the roads and landscape, opening up a new world of gameplay possibilities.
The social interaction in the Horizon series has always been important, but in Forza Horizon 4, the team at Playground Games is taking it to a whole new level. Instead of AI-controlled drivers wheeling around the open world, the game will now support over 70 real life drivers at a time to help bring the countryside to life. You can hop behind the wheel of your favorite supercars when Forza Horizon 4 slides onto the Xbox One and PC October 2.
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Chris Jarrard posted a new article, Forza Horizon 4 Interview: Devs Reveal Why They Chose the United Kingdom Location