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Interview: Gone Home focuses on player vulnerability

By Ozzie Mejia, Sep 17, 2012 2:00pm PDT

Steve Gaynor tells us about taking players on a tour through an abandoned house for The Fullbright Company's first game, Gone Home.

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"Makes me think of 7th Guest... but without the puzzles and creepy ghosts of course, or even ..."

- FesterBlatz see all 3 comments

Gone Home unveiled by The Fullbright Company

By Alice O'Connor, May 08, 2012 10:00am PDT

After announcing its existence last week, The Fullbright Company today revealed its first game. The three-person indie team founded by BioShock series veterans is working on Gone Home for PC, an explore 'em up set in a curiously deserted house.

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"Yeah, looking forward to seeing the final product.... along with the new Tex Murphy game. ..."

- FesterBlatz see all 3 comments

BioShock vets go indie with The Fullbright Company

By Alice O'Connor, Apr 30, 2012 10:00am PDT

A trio of devs who worked on the BioShock series, including Minerva's Den lead designer Steve Gaynor, have set up their own indie studio, The Fullbright Company. Expect "immersive places" and a "deep, personal story" from their "nonviolent" first game.

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"Oh my, the Thumbs have been making news the past couple of weeks. Remo gets a job at Double ..."

- swimteampie see all 4 comments