Ninja Gaiden Sigma Plus added to Vita launch line-up
Ninja Gaiden Sigma Plus for the PlayStation Vita has been moved from the nebulous "launch window" to February 22, alongside the system itself.
READ MORE >Chrono Trigger writer brought in for Ninja Gaiden 3
Ninja Gaiden 3 game director Yosuke Hayashi talks about bringing back the writer for the original NES game, who also worked on Chrono Trigger.
READ MORE >Ninja Gaiden 3 Collector's Edition, pre-order bonuses include DOA5 demo
Tecmo Koei has announced a release date for Ninja Gaiden 3, along with pre-order and Collector's Edition details.
READ MORE >"I was planning on pre-ordering this game, AND getting the CE. Since it is GameStop exclusive, ..."
see all 2 commentsNinja Gaiden 3 attacks retail in March 2012
Ninja Gaiden 3's release date has inched closer to being solidified today, with Team Ninja announcing its 2012 launch month at a San Francisco event.
READ MORE >"I could tell this was from an ex-Joystiq editor just from the title."
see all 3 commentsNinja Gaiden Sigma Plus for Vita also adds 'Hero Mode'
How many times can you remake a game? Team Ninja can seemingly do it forever. Ninja Gaiden Sigma Plus for PlayStation Vita adds upon the "director's cut" version made for Sigma with even more new content.
READ MORE >Ninja Gaiden 3's 'Hero Mode' enables auto-blocking
Team Ninja discusses Ninja Gaiden 3's new "Hero Mode," a setting meant to help newer players get through the story.
READ MORE >"Yeah it certainly doesn't affect the quality of the game itself."
see all 24 commentsNinja Gaiden 3's 'consequences' teased
A new trailer from Tokyo Game Show shows the dramatic new direction Team Ninja is taking the Ninja Gaiden franchise for its third outing--the first without the involvement of series creator Tomonobu Itagaki.
READ MORE >"Yup, for what a psycho he is, the NG games have sucked without him."
see all 8 commentsNinja Gaiden 3 adds PlayStation Move support for 'casual' appeal
Team Ninja is adding PlayStation Move support to its upcoming Ninja Gaiden 3 in an effort to make the game "more accessible" to casual gamers.
READ MORE >"In terms of QTEs, Bayonetta was rather tasteful. The mandatory QTEs were confined to an "action ..."
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"Time Travel and Alternate Timelines when ever one adds those into the equations things are ..."
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