GDC 2013 News

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Injustice: Gods Among Us 'Batgirl' DLC confirmed by NetherRealm

By Steve Watts, May 06, 2013 7:30am PDT

Batgirl has been confirmed as the second downloadable content character for Injustice: Gods Among Us, lending some credence to an earlier rumor about the Season Pass characters.

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"I really hate this business model in fighting games. Models and outfits I can deal with, but ..."

- D45hiz see all 3 comments

Assassin's Creed co-dev says annual release 'is a boon,' but wants more 'ownership'

By Andrew Yoon, Apr 08, 2013 2:30pm PDT

"Shipping a game every year is a boon rather than a hindrance," Ubisoft Quebec game director said about working on Assassin's Creed as co-dev. However, "I don't think teams can be co-dev partners forever," he points out, as the studio tries to leave the shadow of Montreal.

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Oculus VR co-founder explains the challenges of virtual reality gaming

By Andrew Yoon, Apr 08, 2013 12:00pm PDT

With its promise of virtual reality gaming, Oculus Rift has our attention. But, there are things to keep in mind when making a VR game.

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Sony Online Entertainment to use PlanetSide 2 engine for all its future MMOs

By Andrew Yoon, Apr 08, 2013 10:00am PDT

PlanetSide 2 is one of the best-looking MMOs out there, and Sony Online Entertainment knows it. Powered by an engine it calls "ForgeLight," SOE plans on developing its upcoming games exclusively on the engine.

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"not an excact comparison, but eve online can do more than 200."

- megreedy see all 11 comments

How the language barrier made Star Fox a good game

By Andrew Yoon, Apr 05, 2013 5:00pm PDT

Star Fox originally started off as a first-person 3D flight game called Starglider. But the "language barrier" helped Nintendo and Dylan Cuthbert discover the game's true identity.

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"They said it was due to a "language barrier" Meaning: if they had a clue how to convey things ..."

- Schnapple see all 13 comments

Five free-to-play ideas 'that might not suck' from QWOP's Ben Foddy

By Andrew Yoon, Apr 05, 2013 4:15pm PDT

Not everyone is happy with the way F2P games are being monetized. Bennett Foddy, creator of games like QWOP and GIRP, gave five reasons for why free-to-play games "usually suck," and offered his own suggestions on possibly making them suck less.

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"So like a poker tournament. Everyone has to pay to get in, and the winner takes home more than ..."

- DragonSire see all 8 comments

Spec Ops: The Line writer says making violent games is 'too easy'

By Andrew Yoon, Apr 05, 2013 12:00pm PDT

"We wanted to see if we could make a game where the moment-to-moment violence was meaningful," Williams said of Spec Ops: The Line. "If violence was going to be meaningful, we needed to plant a seed of doubt."

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"I want to enjoy this game. Really, I do. However, I think I've experienced just enough of what ..."

- NickDelios see all 6 comments

PS4 'isn't quite as powerful as Epic was hoping for,' Digital Foundry reports

By Andrew Yoon, Apr 03, 2013 10:00am PDT

By comparing the first Unreal Engine 4 tech demo, running on a PC equipped with an Nvidia GTX 680, with the latest presentation running on a PlayStation. By analyzing the two, minute differences where the PS4 comes short can be found.

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"Only really noticed Tessellation, Depth of Field, and some lighting issues the rest were about ..."

- Oninusar see all 70 comments

Far Cry 3 technical director on next-gen console development

By Andrew Yoon, Apr 03, 2013 7:55am PDT

Far Cry 3 technical director Cedric Decelles is thoroughly excited for PS4 and the next-generation of consoles. After accepting the award for Best Technology at the GDC Awards, we chatted with him about what he thinks will come from the next-gen.

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"That was at the end of the game though. But I hated that part, too. I've been meaning to replay ..."

- pizzaput see all 9 comments

Epic Games VP explains why PS4 is like 'the world's best PC'

By Andrew Yoon, Apr 03, 2013 7:25am PDT

One of the biggest changes for the upcoming console generation is the switch to x86 architecture. What does Epic Games--developer of the near-ubiquitous Unreal Engine--have to say about it? Well, they're gushing as well.

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"It also had things like tesselation and some other features that didn't hit until the next gen."

- h0cake see all 33 comments

Leisure Suit Larry HD remake coming in late May

By John Keefer, Apr 02, 2013 6:00pm PDT

That lovable loser Larry Laffer is getting remade in HD, but unfortunately his coming out party is going to be a bit delayed. An update on the Leisure Suit Larry HD Kickstarter page reveals that the game will be coming out in late May "at the earliest."

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"Al Lowe is an under rated designer. I think a lot of people just write the LSL series off ..."

- Mecha Tofu Pirate see all 7 comments

FTL designer talks about tablet port, and why a new game won't happen any time soon

By Andrew Yoon, Apr 02, 2013 11:00am PDT

FTL: Faster Than Light was one of the big surprise hits of last year, earning a spot on our top 10 games of the year. We caught up with the game's designer, Justin Ma, who explained the appeal of the game, and plans for a tablet version.

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"If they added an alternate control scheme that worked for that, or remote clients like Splashtop ..."

- Haxim see all 4 comments

Halo 4 dropped stasis gun to make the game less sci-fi

By Andrew Yoon, Apr 01, 2013 2:45pm PDT

Halo 4 could have had a stasis gun. Or a "grapple harpoon." But these weapons were taken out in an effort to make the game more accessible and less sci-fi.

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"The new music wasn't bad, it just wasn't Halo. I wish I could come up wtih a composer to ..."

- ATimson see all 13 comments

Unreal Engine 4 to support HTML 5, will be 'end of drivers'

By Steve Watts, Mar 29, 2013 4:15pm PDT

At the Game Developers Conference, Epic Games detailed the scalability and ease-of-use tools in its upcoming Unreal Engine 4.

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"It depends on the browser and platform. It's up for a browser to use hardware acceleration. For ..."

- zehh see all 81 comments

BioWare expected reaching Old Republic end-game to take 3-5 months

By Steve Watts, Mar 29, 2013 2:45pm PDT

The team at BioWare expected players to take 3-5 months to reach Star Wars: The Old Republic's end-game, and were caught unprepared when they took only one month, according to creative director James Ohlen.

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"Never finished my characters arc. Stalled around level 42, saw the FTP revenue model then ..."

- coyoterys see all 19 comments