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Chrome Shack Community Guidelines Chatty Search
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Sure keep 1-2 players near the cap point to ward of spies is fine the rest of the team needs to be attacking the offense from positions of strength. Like the choke point from A to C. If you deny that for significant time their only option is to attack from B, a far weaker attack strategy as it can be covered by sentry guns much more effectively.
Pushing the offense back also eliminates the risk of an Ubercharge ruining your whole 8 sentry gun defense or whatever by either flat out fraging the medics or forcing them to use it early and waste it for 1-2 players. This is how the Shackers lost the dustbowl game against Valve, they had Ubercharges ready to go in places where it actually mattered. There was no pressure on them to force a wasted uber in a poor location.
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