Bossa Studios dev talks evolving from Facebook games to Surgeon Simulator
The studio is preparing for its next game jam, which is an opportunity to discover an idea that will germinate into its next game.
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The studio is preparing for its next game jam, which is an opportunity to discover an idea that will germinate into its next game.
We spoke to Owlchemy Labs Art Director Carrie Witt about the studio's evolution of style and design from Job Simulator to Cosmonious High.
The cofounder of +Mpact Games spoke with us about the creation of his passion project.
This year marks the sixth anniversary of Limited Run Games. We sat down with its co-founders to reflect on their journey thus far.
The co-founders of Limited Run Games recently discussed some of the fabrication and shipping hurdles that have arisen as a result of the global pandemic.
We sat down to interview the team who made heart transplants as fun as a barrel of monkeys.
We spoke with the team at IllFonic to learn more about their journey as a studio and making Arcadegeddon.
During our chat with Digital Eclipse, we discussed rollback netcode as well as the issues currently facing Super Smash Bros. Ultimate's online component.
We sat down with Steven Spohn to learn more about his advocacy and charitable efforts.
The age old tradition of fighting someone mano-a-mano is being celebrated in Red Bull's Solo Q competition.