Game Devs of Color Expo's Shawn Alexander Allen on COVID-19, Allyship & Future Plans
We caught up with GDoC organizer Shawn Alexander Allen to discuss the making of the event.
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We caught up with GDoC organizer Shawn Alexander Allen to discuss the making of the event.
We spoke with Jerome K. Jones of Robot Entertainment to learn more about Orcs Must Die! 3's development.
Creating a video game that is educational is tough work, but the team at Flamehawk Studios is up for the challenge.
We got to speak with Polyarc and Moss 2 principal artist Coolie Calihan about the effort the team has gone through to expand Moss in every way.
Being a small team of three provides a lot of challenges when it comes to developing a game for consoles.
We sat down with developers from NotGames to learn more about Not For Broadcast.
We spoke with Evil Genius 2 lead designer Rich Edwards about the approach to building the sequel, what was improved, and what influenced its design.
We sat down with Creative Director Dinga Bakaba to all about Deathloop, including action vs. stealth, weapon design, Colt, Julianna, the Visionaries, and more.
We got to talk with The Axis Unseen developer Nate Purkeypile about how his previous experience with Fallout and Skyrim guided his latest game.
We got the opportunity to speak with one of the most influential personalities in the web space and get his thoughts on internet culture, the state of the competitive Smash scene, and much more.