BioShock Infinite loses two more devs
BioShock Infinite developer Irrational Games has had its share of staff turmoil recently, and it looks to be continuing as both its AI lead and combat lead have left the company for Microsoft.
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BioShock Infinite developer Irrational Games has had its share of staff turmoil recently, and it looks to be continuing as both its AI lead and combat lead have left the company for Microsoft.
The shuffling of staff continues at Irrational Games, as former Epic Game production director Rod Fergusson joins the Boston developer.
After reports of key departures from the studio, another report has surfaced, claiming that the long-rumored multiplayer modes for BioShock Infinite have been axed.
Two key developers on Irrational's delayed Bioshock Infinite have left the company.
An Irrational job listing for a Design Manager requires at least one game shipped with a Metacritic score of 85 or higher.
Could the team be working on some kind of multiplayer mode for BioShock Infinite? A job listing suggests so.
BioShock Infinite won't be shown at E3 this year, and has been delayed until 2013, according to Irrational's Ken Levine.
Irrational's Ken Levine talks about how the team is focused squarely on BioShock Infinite right now, and that work on the Vita game will start in earnest afterwards.
Irrational head Ken Levine and Zynga co-rounder Mark Pincus are among the nominees in this year's Time Top 100 Influential People list. It's open to voting now, and the results will be revealed next month.
In the fourth "Heavy Hitters" trailer for Bioshock Infinite, the developers discuss a new enemy called the Siren, who can bring enemies back to life.