One level in BioShock Infinite has more dialogue than original
BioShock Infinite features three times more dialogue in a single level than in the entirety of BioShock 1, according to Irrational's Ken Levine.
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BioShock Infinite features three times more dialogue in a single level than in the entirety of BioShock 1, according to Irrational's Ken Levine.
Now that BioShock Infinite has a release date, it's time to start cranking up the marketing engine and reveal a little more of the cloudborne shooter.
Irrational Games hopes to rapture us away to the cloudborne city of Columbia on October 16, the date publisher 2K Games has announced BioShock Infinite will drift onto PC, Xbox 360 and PlayStation 3 in North America.
Do you long for the days when games put the hard in hardcore? BioShock Infinite's newly announced "1999 Mode" is for you, then.
There's few surprises in the Spike TV Video Game Awards trailer for BioShock Infinite. However, there is a lot of gameplay footage set to some soothing tunes.
Developer Canberra, the Australia-based division of 2K Marin, has been renamed 2K Australia and is working with Irrational Games on a BioShock, Irrational Games boss Ken Levine has confirmed.
Ken Levine shares his thoughts on how the team created a new threatening monster for BioShock Infinite.
BioShock series creator Ken Levine talks about the currently stalled status of a BioShock movie, and how he feels about BioShock Infinite being converted to the big screen.
BioShock Infinite takes some cues from political revolution, making creator Ken Levine reflect on its similarities to current protest movements.
Go behind-the-scenes with the voice talent of BioShock Infinite and Irrational Games boss Ken Levine as they discuss crafting believable characters for the upcoming title.