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Wasteland 2 signs physical distribution deal with Deep Silver

One big drive in the recent crowdfunding bonanza has been a sentiment of "publishers can go rot", but publishers do also provide valuable services beyond developers' area of expertise. Wasteland 2 developer inXile today announced it's signed a distribution deal with publisher Deep Silver for the post-apocalyptic RPG's physical release and backer rewards.

Torment: Tides of Numenera hits final stretch goal

inXile Entertainment set a Kickstarter record by raising $4,188,927 for Torment: Tides of Numera, but the crowdfunding continued elsewhere once that wound up. See, the developer was hoping to reach $4.5 million and fund its very final stretch goal, adding strongholds for players to call home. As you may have guessed from, you know, how I wrote all this, it's done just that.

Torment: Tides of Numenera sets Kickstarter record

inXile Entertainment's Torment: Tides of Numenera has set a new Kickstarter record as the most-funded video game in the crowdfunding site's history, wrapping up over the weekend with a whopping $4,188,927 in pledges. It raked in at least $127,000 or so in direct pledges too. The RPG's crowdfunding campaign isn't over quite yet, as inXile will keep things running until the end of April to try to hit its $4.5 million stretch goal of a stronghold for players to call their very own.

Torment: Tides of Numenera delayed before Kickstarter ends

InXile Entertainment's highly successful Kickstarter campaign for Torment: Tides of Numenera has three days left to go, with almost $3.4 million pledged for the spiritual successor to PlaneScape: Torment. But already, the developer is letting backers and fans know that they expect to need more time to develop the game past the planned release late next year.

inXile and Obsidian sharing RPG tools and tech

Obsidian and inXile are awfully chummy, with a shared history going back to Interplay and Black Isle Studios and close enough that they want to lend members like a cup of sugar. Both Californian studios are making crowdfunded Unity-based old-school RPGs too, and so are putting their heads together. inXile today announced that they'll be collaborating on tools and tech with each other.

Torment Kickstarter adds Chris Avellone stretch goal

As Torment: Tides of Numenera's crowdfunding drive continues to make money hand over fist, developer inXile has added stretch goals to hire two notable names. If it passes $3.25 million, Patrick Rothfuss, author of fantasy series The Kingkiller Chronicle will join up. At $3.5 million, Planescape: Torment lead designer Chris Avellone will work on its self-declared spiritual successor. Cripes, they're only $600,000 short of getting both!

Torment: Tides of Numenera shatters Kickstarter record

We don't often report on Kickstarter projects before they are fully funded, but the just-launched crowdfunding for Torment: Tides of Numenera is an exception. When a game blasts through its $900,000 goal, tops $1 million in record time, and blows through two stretch goals in the first 24 hours, that's worth noting.

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