Moving Forward: Composer Aubrey Hodges on Doom 64's haunting soundtrack
Doom 64's composer reveals how the game's soundtrack was a happy accident, Taco Bell's influence on his work, and more.
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Doom 64's composer reveals how the game's soundtrack was a happy accident, Taco Bell's influence on his work, and more.
After invading computers and aging console hardware, Doom's creators partner with veteran coin-op developer Midway to bring their demons to Nintendo's 'ultra'-powerful new platform.
Speedrunners are cracking Doom Eternal open and flying through it in the wildest ways possible, with the world record Any% run clocking at just under 40 minutes.
As it turns out, people are really loving Doom Eternal if the game's opening weekend sales numbers are any indication.
It appears that Doom Eternal is extremely popular, to the surprise of absolutely no one, with an impressive concurrent player count on Steam.
Can Doom possibly be boring? Doom Eternal Director Hugo Martin reveals how Doom Eternal was missing something in the first year of dev work.
Doom Eternal Director Hugo Martin shared his priorities of design for the game, saying the goal was to make more of a brutal Nintendo game and less of a The Last of Us.
In 2016, nearly 12 years after the mixed reaction to id Software's horror-driven reboot of the Doom franchise and following leadership upheaval, the studio rallied back with the critically acclaimed "Doom 2016." Fresh off their success, the development team set out to not only refine their push-forward formula, but to outdo themselves.
Grab your BFG and plug in that old PlayStation controller. No, not the DualShock 1. The older one. We're going to hell.
In the inaugural episode of Shacknews' Dev Chat series of conversations with game developers, Doom 64 composer Aubrey Hodges discusses his background in music, his experience with Doom, and more.