Voices in the Blood: Scott Patterson and the Terrifying Soundscape of Doom 64
Doom 64's audio engineer talks his interest in sound design, and the particulars of building dread in the former N64 exclusive title.
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Doom 64's audio engineer talks his interest in sound design, and the particulars of building dread in the former N64 exclusive title.
Gamers will be able to get their hands on the necks of demonspawn early thanks to GameStop releasing Doom Eteneral on Thursday, citing CDC-recommendations for social distancing.
With the Super NES on its last legs, Sculptured Software and id Software send it to hell in style.
id Software's co-founder recounts converting Wolfenstein 3D to Super NES in three weeks, how the studio viewed ports of its games, and more.
Shacknews' long reads editor David L. Craddock plays, and ranks, the many ports of id Software's 1993 opus.
Twenty-five years after the release of id Software's groundbreaking shooter, John Romero carves a new path through hell.
Doom Eternal ups the ante from Doom 2016 by adding platforming, new mechanics, and new gadgets. But is this sequel a worthy successor to the throne? Our review.
In a recent interview, Pete Hines defended the exclusion of Deathmatch modes from Doom Eternal, claiming id Software didn't want to do it just to do it.
Doom has devoured productivity and personal relationships since id Software opened the floodgates to hell in 1993. Gatekeepers of the franchise's past, present, and future celebrate the weapons and level design that defined the classics, the pitfalls and triumphs involved in revitalizing the brand, and the community that keeps old-school fans knee-deep in new ideas.
Bethesda's VP of public relations and marketing weighs in on how much input Bethesda has on Doom Eternal and other projects, and why deathmatch won't return in the Doom sequel.