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Late Night Consoling

By jason bergman, Mar 19, 2004 8:00pm PST

There wasn't an LNC last night, so if you missed it, here's the story we ran about Unreal Championship 2: The Liandri Conflict. Although I'm a bit...

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Namco & Flagship Studios

By Maarten Goldstein, Mar 18, 2004 8:28am PST

Namco sent out a press release announcing that they have signed a publishing agreement with Flagship Studios, the company founded by Bill Roper and...

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Late Night Consoling

By jason bergman, Mar 15, 2004 8:00pm PST

Over the weekend I had a chance to spend some more time with Final Fantasy X-2, and I think I've finally gotten the hang of this combat system....

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kill.switch Demo

By Maarten Goldstein, Mar 11, 2004 4:31pm PST

Publisher Hip Games has released a kill.switch demo, allowing you to try out the PC port of Namco's third person military action game. The full...

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Late Night Consoling

By jason bergman, Mar 09, 2004 8:00pm PST

While I'm certainly not going to be picking up any games for a while (not because I've sworn them off, but simply because I'm much too backed up...

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Soul Calibur The Movie

By Maarten Goldstein, Mar 03, 2004 10:57am PST

According to Cinescape, Namco's Soul Calibur is the latest game that Hollywood will try to turn into a movie. For once it wasn't Uwe Boll buying...

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Late Night Consoling

By jason bergman, Mar 02, 2004 8:00pm PST

While I haven't mentioned it in a while, I'm still making my way through Beyond Good & Evil. The game is extremely short, but I've been a bit...

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Late Night Consoling

By jason bergman, Feb 24, 2004 8:00pm PST

Although the tradition around these parts is to have no LNC updates here on Thursday evenings, I'm pleased to announce that this Thursday we'll...

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kill.switch Preview

By Maarten Goldstein, Feb 05, 2004 8:12am PST

Action Trip has posted a kill.switch PC preview, taking a look at what this Namco action game is all about. New screenshots are included.

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kill.switch PC Q&A

By Maarten Goldstein, Feb 02, 2004 9:52am PST

There is a kill.switch Q&A on the Adrenaline Vault today, asking Namco brand manager Jerome Sicart about the PC port of this third action game....

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Late Night Consoling

By jason bergman, Jan 30, 2004 8:00pm PST

Adventure Gamers linked today to the GBAGI project, a nifty little GBA interpreter for old-school Sierra games. The interesting thing about this...

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Late Night Consoling

By jason bergman, Jan 26, 2004 8:00pm PST

For the last couple of days I've been playing around with the GBA Movie Player, a third-party, unlicensed product that's available from on-line...

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Late Night Consoling

By jason bergman, Jan 23, 2004 8:00pm PST

It's rare that a game pops up out of nowhere and manages to impress me based on a single magazine preview, but I must say, after reading the...

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Late Night Consoling

By jason bergman, Jan 16, 2004 8:00pm PST

evil-cow sent along this news update at Mogusland that contains images from a mysterious Nintendo patent filing, that seems to hint at some kind of...

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kill.switch PC Q&A

By Maarten Goldstein, Jan 16, 2004 7:43am PST

New on LoadedInc today is this Q&A with the Bitmap Brothers team, who are currently working on porting Namco's action game kill.switch to the PC....

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