State of Decay 2 Interview: 'The Ultimate Post-Apocalyptic Zombie Survival Game'
We got a chance to go hands-on with the upcoming zombiepocalypse survival title and chat with the game's design director about all the new features.
READ MORE >Detroit: Become Human Writer David Cage on the Power of Narrative, Agency, and Gaming
Quantic Dream founder David Cage sees a unique opportunity in Detroit: Become Human to make players ponder deep, thought-provoking issues regarding life and society. To get a better idea of Cage's goals, Shacknews sat down to chat with the Detroit writer.
READ MORE >"Having played every David Cage game, I think we all know what to expect from Detroit. I enjoy ..."
see all 4 commentsGDC 2018: Sword Art Online: Integral Factor Interview: 'The Best Of What We Want To Show'
We sat down with SAO: IF's producer to find out what it's like to build an authentic MMORPG experience for mobile platforms.
READ MORE >GDC 2018: One Piece Bounty Rush Interview: 'We're Still Balancing The Game'
We spoke with the upcoming 4v4 mobile game's brand manager about what's still being tweaked to make this the perfect One Piece title.
READ MORE >GDC 2018: Dragon Ball Legends Interview: Goku On The Go
Dragon Ball Legends' Overseas Producer explains how the process of balancing his game and how he used to like Vegeta but is all about Nappa now.
READ MORE >"Might want to mention the "New" series Dragon Ball Super is actually over already :/"
see all 2 commentsLife is Strange: Before the Storm - The GDC 2018 Postmortem Interview with Zak Garriss
Now that Life is Strange: Before the Storm has said its Farewell, Shacknews has a few final questions to ask Deck Nine Games Narrative Director Zak Garriss at this year's Game Developers Conference.
READ MORE >GDC 2018: David Brevik on It Lurks Below, Solo Development, and 27 Years in Gaming
In the middle of all of the excitement at this year's Game Developers Conference, Shacknews made time to have a cup of coffee with Blizzard North co-founder David Brevik to chat about his upcoming solo project It Lurks Below, what he's still learning after 27 years in the in...
READ MORE >Take This' Kate Edwards on the New Ambassador Program, PAX, and More
It's okay to talk about mental health and ask for help. That's the primary mission behind Take This. Shacknews had a chance to speak to new Executive Director Kate Edwards about the charity's direction, the new Ambassador Program, and the importance of opening up.
READ MORE >"Thank you for the article. I miss this kind of thoughtful content on Shacknews. I've run into ..."
see all 3 commentsHearthstone: The Witchwood - The GDC 2018 Interview
Prior to Monday's card reveal stream, Shacknews had a chance to speak to Hearthstone Lead Mission Designer Dave Kosak and Game Designer Dean Ayala about the upcoming Witchwood expansion, Monster Hunt, in-game tournaments, and Lord Jaraxxus.
READ MORE >Tespa's Logan Fishel on Heroes of the Dorm, Scheduling Challenges, and More
With the Heroes of the Dorm Round of 64 set to begin this Wednesday, Shacknews spoke to Tespa's Associate Product Manager Logan Fishel about the event's fourth year and how much it has changed.
READ MORE >GDC 2018: Children of Morta Interview
We caught up with the narrative designer for Children of Morta at GDC for talk about the story-driven roguelike RPG.
READ MORE >Bomb Chicken Hands-on Impressions and Interview at GDC 2018: Exploding with Flavor
This chicken isn't clucking around.
READ MORE >"This looks both cute and clever! I really liked the trailer featured in the recent Direct, so ..."
see all 4 commentsGDC 2018: Exclusive Earthfall Interview
Shacknews gets to chat with Holospark PR director Colin Moore about the upcoming survival shooter.
READ MORE >GDC 2018: Aftercharge Dev Talks Asymmetrical Action
It's invisible versus invincible in Aftercharge, in the latest first-person experience from the team at Chainsawesome Games.
READ MORE >Overwatch League Commissioner Nate Nanzer on Stage 2 Changes, Fantasy, Drug Testing, and More
As Stage 2 of the Overwatch League gets underway, Shacknews had a chance to speak to OWL Commissioner Nate Nanzer about some of the changes implemented for this next leg of the inaugural season, integration of interactive Twitch features, drug testing, Fantasy Overwatch Leag...
READ MORE >"Dude that was a great interview. Also, I didn't realize how badly I wanted a fantasy overwatch ..."
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"only disappointing thing i've read is that only the host progresses in multiplayer. would have ..."
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