The Making of Quake, Part 4: Aftershocks
The release of Quake marks id's greatest success yet, and ushers in the biggest changes to its internal culture.
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The release of Quake marks id's greatest success yet, and ushers in the biggest changes to its internal culture.
Celebrate a quarter-century of riding pineapples in Quake with insight into the how, why, and what of the game's biggest design secrets with John Romero.
As a popular metal band records a moody soundtrack for Quake, id's developers race toward a summer 1996 release while one co-founder plans his exit.
Learning the ins and outs of their most advanced game engine yet, id Software's developers follow their muses to create Quake's four distinct episodes.
Following the release of Doom 2, id Software wrestles with bleeding-edge technology and internal strife over what type of game to make next.
Former MicroProse scribe David Ellis spoke with me about writing the guide for the original X-COM, taking charge of Civilization II's in-game encyclopedia, and more.
Valve's return to polished, triple-A game development signaled a return to form for the Half-Life and Steam studio.
Bluepoint Games did FromSoftware's flawed masterpiece justice, picking up the PS3 original's bloodstain to make Demon's Souls the best game on PS5 this year.
From bottles of booze to hallways that feel lived in to the bottoms of crates, Half-Life: Alyx is a visual treat, and exhibits the best graphics of 2020.
In a year of isolation, meeting up with friends and family in Animal Crossing gave us the connections we needed to make it through 2020.