X Factors: Game Developers Reflect on 20 Years of Xbox
Four developers share their their favorite Xbox projects to work on, their favorite games to play, and other memories on the 20th anniversary of Xbox.
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Four developers share their their favorite Xbox projects to work on, their favorite games to play, and other memories on the 20th anniversary of Xbox.
Celebrate 25 years of raiding tombs across multiple generations of gaming hardware with 25 things you probably never knew about Tomb Raider and its iconic main character.
In this excerpt from Shacknews Long Read 'Ascendant,' learn how Crystal Dynamics rebranded Lara Croft to tell her origin story in 2013's Tomb Raider reboot.
The release of Quake marks id's greatest success yet, and ushers in the biggest changes to its internal culture.
Celebrate a quarter-century of riding pineapples in Quake with insight into the how, why, and what of the game's biggest design secrets with John Romero.
As a popular metal band records a moody soundtrack for Quake, id's developers race toward a summer 1996 release while one co-founder plans his exit.
Learning the ins and outs of their most advanced game engine yet, id Software's developers follow their muses to create Quake's four distinct episodes.
Following the release of Doom 2, id Software wrestles with bleeding-edge technology and internal strife over what type of game to make next.
Former MicroProse scribe David Ellis spoke with me about writing the guide for the original X-COM, taking charge of Civilization II's in-game encyclopedia, and more.
Valve's return to polished, triple-A game development signaled a return to form for the Half-Life and Steam studio.