Microsoft Unveils VR Motion Controllers
Get an Acer headset and the new controllers for $400 later this year.
Microsoft has shown off its VR headset tech through third-party partners such as Acer, but we had yet to see how it planned to handle motion controllers. The company finally unveiled the handsets, with word that a headset and controller package would be coming later this year for $400.
The odd-looking design (via Upload VR) boasts a full "six degrees of freedom" like it HTC Vive wand and Oculus Touch contemporaries, but the controllers will need to be in sight of the headset's cameras to be properly tracked.
While the headset and controller package looks much more affordable compared to the more expensive HTC Vive and Oculus Rift/Touch, the technology used is a bit different and could alter the user experience. The Microsoft unit uses what's called an inside-out technique in tracking similar to its HoloLens where tracking done by the headset. Oculus and Vive use outside-in tracking where tracking is done by external cameras (Rift) or laser-emitters (Vive), meaning an extra piece of equipment is needed. While the lack of the extra piece of hardware will make setup easier, outside-in tracking lets a unit track a wide field within a room. Depending on the field of view of Microsoft's unit, that could be hampered if the headset cannot track motion behind it.
We won't know for sure, though, until we get some hands-on time, which Microsoft said would not be available this week at its Build Developer Conference. Hopefully we will get a chance to see more of this at E3, and whether any Microsoft partners will offer any games for testing out the new bundle.
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John Keefer posted a new article, Microsoft Unveils VR Motion Controllers
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that means we will have 6 major VR platforms soon (PSVR, SteamVR, OculusVR, GearVR, Daydream, MSVR)
I wonder how they will position themselves. In price they are closest to PSVR. The technology *could* be better than that and that price seems to be a good sweet spot.
In secret I would hope they either pair with Oculus or Steam so one of those can become some kind of standard but I guess neither is important enough right now...
I guess VR will need at least a second generation in 2018/19 or maybe a third like GPUs in 90s until it settles and something resembling standards can be established.
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