Mass Effect Andromeda is bad in some parts. It's a fact that we as fans of the series have to face. However, even though there are some severe technical issues with Andromeda, and the facial animations and voice acting aren't exactly up to par, there is plenty in the game that Mass Effect series fans will enjoy. I've bashed on ME:A for its flaws and our review-in-progress does a great job of pointing them out, but how is the game from the perspective of a longtime fan? I'll take you through some of the reasons you may actually like Mass Effect Andromeda, even if the overall package has issues.
Some Glitches, Animations, and Voice Acting in Mass Effect Andromeda Are Hilarious
For some people, the visual and technical issues in Mass Effect Andromeda will be completely immersion-breaking. However, if you're a fan of Mystery Science Theater 3000, then some of the schlockiness of Andromeda's plot and characters may be a blast to lampoon for you. I'm a meme-a-holic, and for as much as I've loved hits of the year like Breath of the Wild and Resident Evil 7, they just don't have the meme potential that Mass Effect Andromeda does.
The unexpected timing and effect of glitches in the game can end in frustration or hilarity. Above you can see where an NPC on the Nexus had a bugged out movement path. If I had just seen him doing his same old routine, that GIF would have never been born, and that's just sad. Mass Effect Andromeda glitches can be infuriating and result in reloads and lost time, but for me, the game isn't challenging enough to negate how much fun finding programming weirdness has been.
There's a Ridiculous Amount of Stuff to Do In Mass Effect Andromeda
In a way, Mass Effect Andromeda's greatest strength, the immense amount of things to do, is also its greatest weakness. While I wish that BioWare would have perhaps narrowed their focus and polished the core game experience instead of making a massive amount of side quests and world content, there's a lot of quality content to be had in Andromeda.
Each of the Golden Worlds you visit has a unique main quest line which branches into tons of side quests. They're not all just simple mini-quests either. Most quests in the game feel at least a little important because they're typically involved with directly helping a colonist or contributing to solving the mystery of the kett and Remnant. There are still a fair amount of fetch quests, or "go here scan this" requests from NPCs, but that's an issue with almost every open-world RPG.
Mass Effect Andromeda Brings Plenty of New Mass Effect Lore
If you loved the universe created in the original Mass Effect trilogy, you probably have been clamoring to know more about how it works and the history of the various species inhabiting it. Mass Effect Andromeda brings plenty of new info on the backstories of the different races of the Milky Way. Regardless of how hamfisted the plot can sometimes be, Andromeda does further develop the Mass Effect universe in a meaningful way, though at times it seems more like an interesting side story than a full entity unto itself.
Mass Effect Andromeda Looks Good When it Tries
I played Andromeda on PC, and as one of the few titles that support 10-bit HDR on PC, it looks great. I'm a sucker for HDR, and in my opinion, the wider color gamut was put to good use by the developers. The odd thing about Mass Effect Andromeda's graphics though is their bipolar nature. There seems to be an issue with texture loading and lighting that make the game look uglier sometimes than it should.
The high-res textures for Andromeda look great. Characters have realistic looking skin, and it really does a lot to make up for their lackluster animation. However, for whatever reason, those textures aren't used all the time, even if all the graphics settings are maxed out. Instead, for a lot of conversations, when the zoomed-in camera makes higher-res textures essential, the regular walking around lower-res textures stay loaded. Additionally, the lighting in some areas just isn't dynamic, which makes shadowing weird. When everything is working correctly, though, ME:A looks awesome, and perhaps with a few patches, it can show its true colors all the time instead of just under certain conditions.
Don't Get the Wrong Idea
I don't want to seem like an apologist for BioWare at all. There are major issues with Mass Effect Andromeda, and I don't think I'd recommend it at full price. However, just because Mass Effect is bad doesn't mean it's all bad. Andromeda is a great game hiding in the shell of lackluster, rushed content. If you look for it, you'll find it. More than likely, Mass Effect Andromeda will become a bargain bin darling, and that's okay because the game does have issues that make liking it hard–especially at MSRP.
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Jason Faulkner posted a new article, Why Mass Effect Andromeda Being Bad Is Not So Bad
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Hardly. I have plenty of issues with the game, but it can look good when it tries. It does technically add more lore (if you give a damn about these characters), and there IS a bunch of stuff to do, etc. I just don't really care for it, and it's riddled with issues that make me not care. There are bright sides if you look, but you have to look with a magnifying glass.
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I'm only a couple of hours into the SP game so far. The control differences and the changes to the save system are the parts that are affecting me the most at the moment, although the emotional weight of your father sacrificing himself to save you at the beginning didn't seem to be there.
That said, there's a lot more game to get through. Perhaps the payout will be coming... -
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Played a couple hours last night and I'd say the story so far isn't bad, the gameplay is solid and the voice acting, animations, faces, dialogue are all horrendous.
There is an entire scene where my main character's face was stuck in the Dreamworks face with the weird eyebrow raise. For no discernible reason.
http://i.imgur.com/PAFXhbb.jpg
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Every time I think, "This is feeling like Mass Effect now, awesome," they throw in a cut scene where my character has some goofy expression on it and I bust out laughing as the game turns into a comedy. At least it's amusing, but not the way I was expecting.
I'm starting to wonder if I screwed up making my character and there's some hidden flaw that only shows up when they animate it.
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Agreed.
But we need to accept that the BioWare of old is gone. The bulk of the people who worked on their most critically acclaimed games have moved on to other studios or left the industry altogether.
If it's a better than average game, even if not a great BioWare game, I can see some value to it if it's fun to play, albeit perhaps at a reduced price. I'm still on the fence about it and haven't picked it up; I don't get too caught up in video game stories and will let shitty writing pass in favor of solid gameplay. But the myriad of bugs on this one is what's really scaring me away. -
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I guess I've been lucky to have experience basically no technical issues / glitches (aside from some stuff in multiplayer) and have been absolutely loving the game.
The combat is the best in the series by far. Good enough even that just grinding combat is actually fun, something that was not at all true in the previous games. The setting / story are suitably epic thus far, I haven't beat it yet so that could change but I'm really enjoying the larger arc and the numerous smaller arcs, all of which feel full and fleshed out.
I'm already planning on a bigger write up when I actually finish the game but my thoughts so far have been overwhelmingly positive and has me thinking that the internet as a whole isn't giving the game enough of a chance. -
It's weird that we are okay with the 'jank' that is expected with a game like Battlefield, Fallout, Skyim, etc. but it becomes a dealbreaker for so many for Mass Effect (myself included). Mass Effect is my favorite franchise from the last generation and even though I tried to set low expectations, I feel like I'm still holding it to a much higher bar than most games - perhaps unfairly?
People seem ready to shoot this thing in the head sight unseen, and I know I've felt that way a little bit as well.-
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Exactly. And I think that's why something like Skyrim gets a pass for jank. Because they did enough at the time to impress people with some newness to account for rough edges. If the next ES game goes the FO4 route and still has abominable animation and conversations and a mediocre story I think you'll see less tolerance for it too on the back of The Witcher 3 and such. People would be giving ME:A a pass if they did something massively new with the series but it mostly just seems like more of the same (at lower quality than usual) plus jank which is a pretty sad result for their first effort this generation given how far into the generation we are.
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Only vaguely related, but according to metacritic, Shacknews' top review score is 90 (Super Mario Maker cited), and the lowest is 10 (Tony Hawk's Pro Skater 5 cited).
http://www.metacritic.com/publication/shacknews
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all i know is i've been repeatedly forced to walk off platforms once because the game didn't recognize my controller wasn't connected (was this a switch issue maybe) and the FPS regularly drops if connected to the TV and there's any weather effects or you're in an area with a lot of stuff going on in the environment. i've only had one slow down on the handheld. i think i was swinging the camera around that purple ooze stuff in a thunderstorm.
that is pretty janky in my books and i'm a regular console gamer that doesn't mind playing games at 30fps-
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Oh bullshit, that framerate on the WiiU *tanks hard* into the 15s and below. If you don't notice that, you're broken in some way. It's not enough to make me outright quit playing the game, but glaring issues like that make it not the "perfect" game so many people claim it is. Perfect games don't drop to 12 FPS when you turn the camera or deal with more than 3 enemies at once.
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Are you playing it docked or handheld? I've read that it performs much better in handheld mode.
BTW I agree with you on the pc gamer thing. If at all possible I play games on the PC since I finally started keeping up with hardware upgrades in 2012. Since then I definitely have become more sensitive to lower framerates. It takes me a good couple hours playing a 30 fps console game to readjust. I'd imagine some people either have a harder time, or just don't bother to take the time to get used to it.
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I think a chunk of it has to do with the fact Bioware used to be one of the more polished devs. There was a point where I would buy their games no questions asked. But they'd been on a decline for a while. Whereas Bethesda games and Battlefield games have always had a bit of jank so I guess I'm more forgiving of it. Though I do think Bethesda needs to seriously step up their game at this point.
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Completed the first vault and am tooling around the first world trying to do/look for side missions. I'm enjoying it, though I don't care for the lighter, casual tone of the conversations and characters. They feel like kids to me. Yes, I'm old, but I didn't get that from the other ME games. There was much more gravitas.
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