Quake Champions Brings Covert Agent Nyx Out of the Shadows

This is the first hero to be revealed for id's upcoming old-school arena shooter.

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Bethesda and id Software are starting to build up some momentum for Quake Champions, given that the companies just revealed signups for an as-of-yet undated closed beta. And with the game getting a showing at PAX East this weekend, id has decided to give players a glimpse at some of the characters they will get to choose from.

The first hero is Nyx, a Fathom Agent, who relies on stealth and agility to get around the battlefield to dispatch enemies. Her stats and abilities:

  • Starting Statistics:
    • Starting Health: 100
    • Starting Armor: 75
    • Speed: 270
  • Active Ability -- Ghost Walk: using the Ghost Walk Active Ability moves Nyx into another dimension, instantly making her invisible and immune to damage. Players can use this ability to escape tough battles, maneuver unseen behind unsuspecting enemies, or even avoid damage from incoming projectiles. Re-materializing in the same spot as an enemy will result in an instant Ability Kill.
  • Passive Ability -- Wall Jump: Nyx’s Passive Ability extends her mobility by allowing her to jump twice – once off the floor and another time off of a nearby wall. Wall Jump can help players traverse wide distances between heights or gain the upper hand in a showdown with foes by creating more space to aim and frag.

If you like a little lore with your shooters, here is the background on Nyx:

"Harnessing the energy of the sacred Fathom Orb, Nyx’s people – the Melem – have learned how to “Ghost Walk.” By doing so they temporarily phase-shift themselves into another dimension, allowing them to bypass threats. But even the peaceful Melem call upon warriors when the need is great. As a Fathom Agent, Nyx is one of the Melem’s most skilled assassins, and an incredibly adept Ghost Walker.

"When the Fathom Orb was breached by an attacker, Nyx was sent to the Orb to stop the insurgent and prevent a non-Melem from learning the Ghost Walk ability. But as soon as she touched the Orb she was pulled out of her world and ended up in the Dreamlands, an extradimensional realm where champions from the waking world are trapped in eternal battle."

Tomorrow, id plans to roll out a look at the first arena called Blood Covenant.

Contributing Editor
From The Chatty
  • reply
    March 8, 2017 9:00 AM

    John Keefer posted a new article, Quake Champions Brings Covert Agent Nyx Out of the Shadows

    • reply
      March 8, 2017 9:17 AM

      embarassing

    • reply
      March 8, 2017 9:31 AM

      I really want to like this, but the character design, animations, and weapon effects just look really amateur.

      • reply
        March 8, 2017 10:40 AM

        Wasn't there a similar sentiment when QIII came out? I'm thinking this might be a similar situation? Like, maybe it will grow on you after a year has passed?

        • reply
          March 8, 2017 11:48 AM

          [deleted]

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          March 8, 2017 11:52 AM

          I don't think so. I was a teenager then (most of us were) and it was 1999 so our expectations were different, but Quake 3 was top of the line in every respect at the time. OMG curved surfaces!

        • reply
          March 8, 2017 12:34 PM

          I remember being floored by Q3Test back in the day. Me and a coworker actually snuck into work on a school night just to download the demo off of the T1.

        • reply
          March 8, 2017 1:38 PM

          Aesthetics have never been Quake's strong suit.

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          March 8, 2017 6:44 PM

          I think Quake 3 blew everyone's mind to smithereens. Curved structures, amazing graphics, detailed character models, a complete razor sharp distillation of deathmatch gameplay, and moddable.

          but fuck that eyeball character...

    • reply
      March 8, 2017 9:33 AM

      I want to be excited about this but it's really hard to do.
      Can we just have a god damn good deathmatch game without all the silly stats?

      • reply
        March 8, 2017 10:45 AM

        I agree completely. I was pretty excited to play DOOM's multiplayer, and we all know how it went.

        Then they announce this game, giving them one more chance to go back to their roots that made them so successful, but yet again they choose to ignore them instead. I guess it could still be good, but not what I was hoping for.

        • reply
          March 8, 2017 12:53 PM

          Well something people need to remember is they did the whole "Quake 3 with better graphics" thing before.

          It was called Quake 4. The whole id Tech 4 swath tried to cover the gamut: DOOM 3's MP was the 4-player limited variety like DOOM's was in the 90's, Quake 4 tried to be Quake 3 with a graphics upgrade, and ETQW was covering the team/objective/vehicle-based genre like TF2 would go on to rule.

          The Quake 3 diehards hated it.

          It tried to be Q3 with better graphics and visually it looked the part. But it didn't "feel" right. Movement was off. Timing was off. Shit like rocket jumping was nerfed.

          Of course it was. It was a different game engine. It had different technical goals when they designed it. Some of the stuff people liked about Quake 3 were basically bugs.

          And remember when they showed off DOOM 2016, a lot of us thought the glory kill mechanic was stupid:

          http://www.shacknews.com/chatty?id=32209801#item_32209801

          It wound up being one of the best parts of the game.

          So I understand why they're making Quake 3 but changing a bunch of shit. When a company like Blizzard, who has never made a FPS before, comes out with the first one they've ever made - from the ashes of a failed MMO no less - and sells like 24M copies of it, of course companies are going to take notice.

          If they tried to make Quake 3 with id Tech 6, the Quake 3 diehards would just shit on it. Again. They can stay in Quake Live (which I still play and it's still fun)

      • Zek legacy 10 years legacy 20 years
        reply
        March 8, 2017 6:43 PM

        That's exactly what the UT reboot did. Doesn't really seem like people care about it though.

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      March 8, 2017 9:35 AM

      I'm just glad she finally got released from her contract with ATi to model for their GPU boxes.

    • reply
      March 8, 2017 9:39 AM

      Weird. You have to opt into their promotional newsletter to sign up for the beta. Nope.

    • reply
      March 8, 2017 9:51 AM

      [deleted]

    • reply
      March 8, 2017 10:42 AM

      Nyx Nyx Nyx

    • reply
      March 8, 2017 12:29 PM

      Gameplay video, better than that crap demo in OP.

      https://youtu.be/hitiPsobMT4

      • reply
        March 8, 2017 12:50 PM

        i can already tell im gonna fucking hate the abilities.

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        March 8, 2017 1:31 PM

        That is much better. This actually makes it look like oldschool quake - they even brought back the damage dinger™. Not sold on the abilities, though.

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        March 8, 2017 7:26 PM

        This looks like Ut haha

      • reply
        March 9, 2017 2:16 AM

        The animations and character models look fucking horrible.

    • reply
      March 8, 2017 1:25 PM

      I'm not sure about this, hopefully it plays better than it looks

    • reply
      March 8, 2017 1:30 PM

      i have to be honest, everything about this game looks dreadful :(*

    • reply
      March 8, 2017 6:42 PM

      Is this game going to be Free to Play because I can't see spending 60 bucks on a deathmatch game...

    • reply
      March 9, 2017 12:30 AM

      Quake 3 raped Unreal Tournament... poor UT

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