Mass Effect: Andromeda Video Delves Into Exploration and the Nomad
This is the third in a series of gameplay videos leading up to the game's launch on March 21.
Mass Effect: Andromeda tells the tale of mankind heading out to find a new home for humanity somewhere in the vast reaches of the universe. A new video in the game's ongoing gameplay series looks at exploration in space and on the ground using the new Nomad vehicle.
The video discusses traversing the Helios system using the Tempest and its galaxy map navigation system. Anything you come across during this phase of travel will be visible outside the windows of the spacecraft in real time, including more than 100 planets.
A "handful" of those planets can be landed on, and each will have their own story, characters and unique creatures. The Nomad is the new Mako, a ground all-terrain vehicle for exploration. It gets some good screen time in the video, showing some of the upgrades that be acquired and used to make exploration easier. There will also be new locations called forward stations, which will act as fast travel points, and allow you to change loadouts or call the Nomad if it gets lost or destroyed.
There is some footage of a mission on one of the planets that is for those desperate enough to live there - or the Krogan. It goes into a bit of the story and some dialogue trees where staying on the good side of the Krogan is key.
It is an interesting look at the additional features coming to the game, and a good supplement to the combat and character videos that were previously released.
Mass Effect: Andromeda has gone gold, and will be launching on March 21 for PC, Xbox One and PlayStation 4. If you were looking forward to the planned multiplayer tech test, it has unfortunately been cancelled, but BioWare says multiplayer will be available at its booth at PAX East later this month.
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John Keefer posted a new article, Mass Effect: Andromeda Video Delves Into Exploration and the Nomad
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Dude, they showed a ton. Did you watch the whole thing? They showed more of the sub systems than ever before. I will say I now see some of the similarities it will have with DA:I. The forward bass stuff sounds like the encampment feature. But where the DA:I regions seemed limited and closed off the worlds of ME:A seem far larger and open.
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Exactly, you go kill a few mobs, and a second later an entire camp spawns. DAI was kinda tedious. They mention needing to use skills such as exploration navigation and puzzle solving, but it looked super linear from the previous mission along side being spoonfed how to solve puzzles, not to mention pretty weak sounding dialogue. I dunno, I'm just super skeptical of bioware since the dynamic Dr duo left. Anyway, sorry to abrasion this thread up. I only bitch because I care :(
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