GDC 2017: Xbox Live Creators Program Announced
Welcoming all developers to publish to Xbox One and Windows 10.
Soon, anyone who seeks to develop games with Live functionality for Xbox One or Windows 10 will be able to do so. Microsoft’s new program will allow creators to publish games with a quick and simple certification process.
This news comes from the Microsoft press conference at GDC 2017. The company states that with this new program, anyone will be able to “integrate Xbox Live social experiences such as sign-in, presence, leaderboards, and more” into their title. Xbox’s social features will also naturally help grow your audience, potentially grabbing the attention of up to 55 million active gamers. Games published using the program will be filed under a new section titled “Creator Games Section” within the store.
Creators will be able to manipulate existing code to develop titles, using their retail Xbox One console. As of now, Construct 2, MonoGame, Unity, and Xenko are the different game engines that will be supported when the creators program begins. Microsoft is confident that more engines will become apart of the program overtime, and encourages developers to check with their preferred engines to see if they plan on supporting the new program.
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Donovan Erskine posted a new article, GDC 2017: Xbox Live Creators Program Announced