Top 10 Fighting Games
Greg Burke is back to countdown the Top 10 Fighting Games. Tiger Uppercut!
Fighting games have evolved from the arcade to consoles to massive eSports tournaments like EVO. The one constant throughout the years has been the feeling of beating your opponent. From Daigo vs Justin Wong to being the king of the Mortal Kombat 2 arcade cabinet, fighting games create rivalries and tap into gamers' deepest competitive spirits. We take on the impossible task of narrowing down the best fighting games on this week's episode of Shack's Top 10. We only selected one game per franchise and included our community feedback from Twitter, Facebook, and the Chatty.
Games mentioned include: Marvel Super Heroes, Mortal Kombat 2, Virtua Fighter 2, Super Smash Bros. Melee, Soul Calibur II, King of Fighters '98, Marvel vs. Capcom 2, Killer Instinct, Street Fighter II, and Tekken 3. You will have to watch the video to see which game came out on top and achieved a flawless victory.
For more videos, including gameplay and interviews, visit the Shacknews and GamerHub.tv YouTube channels.
If you have a suggestion for a future episode of Shack's Top 10, please let us know in the comments section or tweet @shacknews & @GregBurke85 with #Top10.
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Greg Burke posted a new article, Top 10 Fighting Games
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I'm having a hard time with no Samurai Shodown inclusion. I see having both Marvel Superheroes AND Marvel vs. Capcom 2 as doubling up, and correcting that would leave room for SamSho 2. Actually, you could replace Killer Instinct, as far as I'm concerned.
I won't complain about including Smash; I just gotta take that L.
I also won't complain about no Last Blade 2. That's Y'ALL'S loss. -
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no mention of Bushido Blade!@#!@
https://youtu.be/IFZSzjSkaiE?t=176 -
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Definitely a good selection of the right "versions" of games. Not sure why Melee even belongs in the mix - what did it do that changed fight games? Was it the fact that it was focused on Nintendo's console?
The other games have some real reasons why they changed the fighting game genre, I can't think of anything Melee did that was so unique to be included on this list.-
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Melee is bigger than its ever been after fifteen years and is one of the most viewed esports right now. The only game that got more views at EVO last year was SF5, and that was by a marginal amount. IMHO the best finals last year also belonged to Melee.
Its a fantastic game to watch, BO4 never disappoints.-
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It took me a year of watching it off and on to be able to keep up and really understand what was going on, but yeah, its so stupidly fast. I think the only game with comparable APM is high level Brood War.
I'm hopeless with MvC though, so much visual nonsense flying around the screen. At least with Melee I understand the player positioning, baiting, reads, etc etc.-
I can agree with that. I can't watch professional Smash players, though. It's like they dialed the speed up past 11 to 22. It just doesn't interest me--but I'm glad it exists because it's a cool idea, and honestly a game that only works under Nintendo's umbrella. Nintendo is the Disney of companies: their huge cast of characters, worlds, and ideas have been mashed together in so many fun and unique ways (Smash, Mario Kart, Mario Tennis, etc.) that no other company has come close to emulating because no one can touch Nintendo's character roster.
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I know I'm in the vocal minority, but as a lifelong MK fan (I was known as "Mortal" in high school by students and teachers) I've always been partial to MK4. The weird thing about MK4 is that many critics and fans raved about it, but then turned on it. I don't remember when it happened, only that it did.
I admit that it wasn't a perfect interpretation of a 3D Mortal Kombat. In reality, it never tried to be. It was a half step. You had tap Run twice to move into the background, or hold down and press Run twice to sidestep into the foreground. Really, sidestepping was optional. The game shined as a 2D fighter, mainly because of its combo system.
MK3's dial-a-combo was aptly named. Like a phone number, you had to "dial in" a combo exactly in order to execute it. This put players who didn't know combos at an extreme disadvantage against those who did. That's a problem for a fighting game that, until MK9, took pride in being the every-man's fighting game: anybody can pick up a Mortal Kombat game and, while they probably won't perform as well as someone who knows the game's ins and outs, can still put up a fight and have a good time.
MK4's combos let you mix and match moves within reason. Anybody could pick Sub-Zero, or Scorpion, or Reiko, or whomever and fire out a few 2-, 3-, or 4-hit combos through experimentation. Once again, experienced players who have the advantage of knowing how to pull off crazy juggles via their knowledge of the game, but the system's flexibility meant the game was still accommodating to those still getting their feet wet.
On a superficial level, the majority of MK4's fatalities were badass. They were a return to form: darker, bloodier. MK3's were stupid and cartoonish. MK4 took itself seriously, but not too seriously. MK4 was still fun, but Ed Boon & Co. gave the media and parents the proverbial finger and embraced the grit that made the original game so shocking, but with the addition of great gameplay. -
<3 tekken 3. that series has the most logistically accurate fighting mechanics imo. buttons mapped to limbs, bobs and sways built into the movement system... it all just makes sense.
it lost something post tekken tag. the newer gen ones feel wrong somehow. haven't played the newest one yet, wonder if it's any good.
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