Star Trek: Bridge Crew Will Take VR to the Original USS Enterprise
The final frontier also has a new release date of May 30.
When Star Trek: Bridge Crew was announced as a VR game before E3 last year, fans and potential players were a bit disappointed that none of the iconic starships would be in play. Developer Red Storm heard the cries, and has announced that the bridge of the original USS Enterprise will be available.
“We felt it was important to include a part of classic Star Trek with this game, especially during Star Trek’s 50th anniversary,” David Votypka, Senior Creative Director at Red Storm Entertainment, said in a statement. “The original U.S.S. Enterprise is such an iconic part of the franchise - it’s the ship that started it all. The adventures and relationships that took place on the ship are a special part of Star Trek history, so we were determined to give players the opportunity to create their own adventures and stories on this classic ship. We’re very excited to see player reactions when they step onto the U.S.S. Enterprise original bridge for the first time, and experience Star Trek: Bridge Crew in a whole new way.”
And if that wasn't enough good news, publisher Ubisoft revealed that the game, delayed to this year from its original November release, will now be coming on May 30 to Oculus Rift, HTC Vive and PlayStation VR.
In the main game mode, up to four players will man various stations on the bridge of the USS Aegis, a new ship created for the game. The original Enterprise bridge will be accessible through the Ongoing Voyages mode, which randomizes the missions players can try in single-player and co-op. if you can't get four friends together, players can still play solo as the captain.
To see how close the rendition is, compare the game image above to the original set below.
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John Keefer posted a new article, Star Trek: Bridge Crew Will Take VR to the Original USS Enterprise
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There was some kind multiplayer game I thought was called Bridge Crew a few years back. Each person manned a station on the bridge. This looks like it's that game but now VR. It looked interesting back there if you could get enough people in the room together. I guess this game might have to be remote since it's not quite prime time to have multiple VR setups in the same room.
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There's a handful of vaguely similar games now but Artemis still feels the best to me, I just wish there was more than one main developer on Artemis as development is glacial, the focus is almost entirely on randomly generated combat encounters, networking is a big hassle, and it's still quite buggy/janky.
From what I've seen it looks like Star Trek: Bridge Crew will probably be better in nearly every way in comparison to Artemis, except for the whole everyone needs to have VR thing which makes it waaaaaaaay more expensive. There's also fewer stations despite the fact that a deeper game would actually give more importance to positions like Coms and Science... but 4 VR rigs is a hard enough sell.-
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Well there's the physical problem sure, but I'm just trying to think of playing it with my group of coop friends. One has a Vive and a rig capable of VR, the rest of us – not so much.
It's a bummer but not even three of us have the ~$1850 to burn on a new rig, Rift/Vive, and the game.
So if the one person wanted to play, he'd have to seek out new friends and new organizations; to boldly go where only VR enthusiasts have gone before.
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I couldn't find the original video I saw, but ya that looks like it. Never got to play it. Even though I'm in Dallas it's a very spread out town. We used to do LAN stuff during the week 15-20 years ago after work, but people have moved around and now there's no central location for everyone to get together. Plus, heh, we're old and no one wants to lug their desktops anymore - and most of us don't use laptops at home.
If there was a tablet version of Artemis......maybe.-
Artemis is available on Android and iOS (I wouldn't recommend playing it on a phone), and works well on the Surface as well.
Almost every game of it I've played has involved most of the crew being remote, which works pretty well as long as you use some sort of group VoIP.
You can even crew multiple ships if you have enough people, though in that case I would recommend having separate calls with com officers as the go-between.
The only real obnoxious part of internet play is that the networking is straight out of 1997. The host needs a clear path to the internet and clients must manually type in the IP address (can't even copy and paste).
Still, despite everything that could be better, it's some of the most fun I've had playing a videogame with other folks.-
OH. Hmmmm.
I get the networking headache. Without him developing some kind of browser, or server side coordination code, that low-end p2p is the only way a single coder would be able to pull off remote play.
Eh, I'd ask if anyone was playing, but realistically I don't have time to invest into another game. This does seem really cool though. I'm sure there are several voip options to make this do okay - probably with video I'd guess.
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It makes it so they can tell their own story without having to force the players into defined roles and/or mess with existing continuity in either universe. For instance Bridge Commander* had you on the bridge of the USS Dauntless (Galaxy class) and then the USS Sovereign (Sovereign class' namesake) for similar reasons.
As to the universe, I assume they went with Abrams-Trek because that's the one that is currently getting and making money.
*I really wish Paramount would re-work the deal or buy out Activision's portion of that era of Trek games so they could be re-published. Especially Bridge Commander as it doesn't work very well in modern Windows and with modern GPUs.-
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Right. I mentioned that very concept in my mention of Bridge Commander. However there aren't any Galaxy class ships in the version of Star Trek that Paramount is currently marketing and making buckets of money on.
The Aegis appears to be a modification of the Abrams Constitution class, likely they made their own ship so that it is fairly familiar but altered it so that it is more comfortable and has better visibility within VR... Also so that the engineering officer could be on the bridge.
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