Diablo 3 PTR Patch 2.5.0 is Adds Armory, Improves Sorting
You can try the upcoming Diablo 3 patch now on the Public Test Region.
The latest Diablo 3 patch, 2.5.0 is available to test now on Blizzard's Public Test Region. The two largest changes that come with Patch 2.5.0 are a new Armory and Crafting Mat Storage. The Armory will allow you to now save character builds while Crafting Mat Storage separates crafting materials into a separate storage tab.
With the Armory, you can now save up to five builds per character. The Armory can be found in each Act’s town hub. Saving a build will create a snapshot of your character’s current equipment, socketed gems, passive and active skills, and Kanai’s Cube powers. When you swap between saved Armory builds, your items and gear will be swapped out for any needed items you have stored in your stash.
Diablo 3 Patch 2.5.0 will also bring a new rarity level for items. Primal Ancient items have a chance to spawn from Legendary or Set items and are rarer than Ancient items. Primal Ancient items are an improvement over Ancient items in that they have increased possible stat ranges.
A host of stat fixes and changes have also debuted in Patch 2.5.0, and you can read more about each change in the official patch notes. You can play Diablo 3 Patch 2.5.0 now on the Public Test Region Server.
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Jason Faulkner posted a new article, Diablo 3 PTR Patch 2.5.0 is Adds Armory, Improves Sorting
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You can change the Greater Rift level to whatever level you want, it just defaults to the last level you ran.
Kanai's Cube is very powerful, does a lot:
https://us.battle.net/d3/en/game/guide/items/kanais-cube-
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After you select Greater from the dialog that pops up when you click on the Nephalim Obelisk, there is a drop down that lets you select the level:
https://www.diablowiki.net/File:Grift-selector-ptr230.jpg -
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I just came back in season 9, and I am loving the hell out of this game again.
I'm not going to comment on primal ancients, but to say the game only has one build is kidding yourself. I'm using a hybrid WW / Call of ancients build with axes cubed from a weapon and the knives from sash of knives belt. I'm like a moving death blossom from last star fighter. I never run out of fury if there are enemies on screen and I'm both close quarters and a projectile threat.
Is it T13 worthy, or GR 50+ worthy? No, but it is fun as shit to watch and play as right now.
The cube really changed the game, in a good way.-
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If you enjoyed the base gameplay from when you first played, they pretty much made the game a hundred times better now, so yes you should give a new go with the expansion.
The cube is a crafting thing that allows you to do a bunch of stuff like craft legendary, extract legendary powers to use without having to wear the item and a bunch of other stuff. -
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One nice thing about the difficulty system is that you can basically play whatever build you want and it's all viable as long as you don't care about min/maxing your GRs. Anything T6 and above is fine as far as farming legendaries goes. Although it's basically mandatory that you use some sort of 6 piece set, otherwise you're unlikely to ever reach even T6 - that does restrict the build options and IMO they went too far with those set bonuses.
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I spend all my time trying to get a second Unity ring to drop to finish my monk build. I think I've been trying to get that ring for 30 hours of play at this point. It has become a running gag. I can name every ring in the game by the way they look at this point because I keep crafting every other ring.
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Kanai's Cube was good mudflation because it actually added some substance and variety to the game. Most of the other sources of power creep they've added to the game in RoS has just been higher numbers for the sake of higher numbers (and a refusal to ever nerf anything), which has a lot of ripple effects on overall gameplay balance. The progression is really out of whack now - at the start of a new season, you get PLed to level cap in under an hour, then a few hours later you have an absurdly powerful 6 piece set and you're playing Torment 6... What's even the point of everything below that now? Why even have levels 1-69, why does the Blacksmith still exist, why bother having lower tier gems? etc etc.
This is why I really want a sequel that takes some of these core ideas and builds a new game around them - even an expansion can't get them out of the weird game design hole they've dug themselves now. Doesn't even need to be D4, I'd take some kind of a spinoff with the D3 engine too.-
yeah it was cool to cube the RRoG and some other things to have the "more effects? why not!" power creep, and it was reasonable.
however, what will they add in terms of crafting? as you said the blacksmith is a salvage operation. will there be something to collect and craft? I recall they DID try that, but it was super fucking hamfisted and the drop rates were total shit... soooooo.... crafting might be totally dead.
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I used to love this game, but I just don't have the time for it anymore. :/ But I still like to follow it, maybe get into it again some day. Anyway, this is a great change:
"Bonus Acts have been removed
With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches"
One thing I keep wishing for is a inventory manager for all your characters that's not in the actual game, like in the menu back when they had the AH, it made moving items around so much easier, I don't know why they took that out just because the AH was removed.
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