Diablo 3 PTR Patch 2.5.0 is Adds Armory, Improves Sorting

You can try the upcoming Diablo 3 patch now on the Public Test Region.

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The latest Diablo 3 patch, 2.5.0 is available to test now on Blizzard's Public Test Region. The two largest changes that come with Patch 2.5.0 are a new Armory and Crafting Mat Storage. The Armory will allow you to now save character builds while Crafting Mat Storage separates crafting materials into a separate storage tab.

With the Armory, you can now save up to five builds per character. The Armory can be found in each Act’s town hub. Saving a build will create a snapshot of your character’s current equipment, socketed gems, passive and active skills, and Kanai’s Cube powers. When you swap between saved Armory builds, your items and gear will be swapped out for any needed items you have stored in your stash.

Diablo 3 Patch 2.5.0 will also bring a new rarity level for items. Primal Ancient items have a chance to spawn from Legendary or Set items and are rarer than Ancient items. Primal Ancient items are an improvement over Ancient items in that they have increased possible stat ranges.

A host of stat fixes and changes have also debuted in Patch 2.5.0, and you can read more about each change in the official patch notes. You can play Diablo 3 Patch 2.5.0 now on the Public Test Region Server.

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From The Chatty
  • reply
    February 2, 2017 7:37 AM

    Jason Faulkner posted a new article, Diablo 3 PTR Patch 2.5.0 is Adds Armory, Improves Sorting

    • reply
      February 2, 2017 8:34 AM

      We didn't really need Primal Ancient items. It just adds to the already mudflation from paragon levels.

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        February 2, 2017 9:01 AM

        Just another instance of D3 growing stale. Instead of new interesting mechanics or content, we get bigger numbers.

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          February 2, 2017 12:45 PM

          A nearly five year old game with no new paid dlc in three years is getting stale? Weird.

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            February 2, 2017 12:49 PM

            But they've released numerous patches that include mechanics changes or new content for free. It seems like nothing significant has changednor been introduced since last summer.

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        February 2, 2017 9:02 AM

        [deleted]

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        February 2, 2017 9:11 AM

        yeah. wtf power creep. guessing it's a holdover until the necromancer is out, which hopefully has more substantive things for levels, enemies, skill tweaks, etc etc.

        chasing the "this one item for each class really empowers one build" is kinda wack

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        February 2, 2017 10:36 AM

        Yeah, this just reduces the excitement of legendary/set-item drops, because most of them will be utterly worthless now.

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        February 2, 2017 12:26 PM

        But now it goes to eleven!

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      February 2, 2017 10:02 AM

      I just came back in season 9, and I am loving the hell out of this game again.

      I'm not going to comment on primal ancients, but to say the game only has one build is kidding yourself. I'm using a hybrid WW / Call of ancients build with axes cubed from a weapon and the knives from sash of knives belt. I'm like a moving death blossom from last star fighter. I never run out of fury if there are enemies on screen and I'm both close quarters and a projectile threat.

      Is it T13 worthy, or GR 50+ worthy? No, but it is fun as shit to watch and play as right now.

      The cube really changed the game, in a good way.

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        February 2, 2017 12:28 PM

        What is the cube? Is it worth coming back if I still only have the base game? I think I only have 1 or 2 classes at max level (or whatever max was before an expansions came out).

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          February 2, 2017 12:32 PM

          If you enjoyed the base gameplay from when you first played, they pretty much made the game a hundred times better now, so yes you should give a new go with the expansion.

          The cube is a crafting thing that allows you to do a bunch of stuff like craft legendary, extract legendary powers to use without having to wear the item and a bunch of other stuff.

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            February 2, 2017 3:03 PM

            I got tired of it pretty quick, would it be worth playing again without the expansion, have the classes changed quite a bit?

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              February 2, 2017 5:30 PM

              About the only change is that the demon hunter is homosexual now.

      • Zek legacy 10 years legacy 20 years
        reply
        February 2, 2017 2:24 PM

        One nice thing about the difficulty system is that you can basically play whatever build you want and it's all viable as long as you don't care about min/maxing your GRs. Anything T6 and above is fine as far as farming legendaries goes. Although it's basically mandatory that you use some sort of 6 piece set, otherwise you're unlikely to ever reach even T6 - that does restrict the build options and IMO they went too far with those set bonuses.

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      February 2, 2017 11:16 AM

      I've been away from this game since around the time Greater Rifts came out. How do people spend time in this game now? Still rift grinding? They put in some new areas right?

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        February 2, 2017 11:33 AM

        Bounties and Rifts for gear and mats, Greater Rifts for leveling up gems is mostly what I do. It's pretty monotonous and slow to progress after a certain point since so much relies on crafting and cube reforging hoping to get an ancient / a good ancient.

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        February 2, 2017 12:28 PM

        I spend all my time trying to get a second Unity ring to drop to finish my monk build. I think I've been trying to get that ring for 30 hours of play at this point. It has become a running gag. I can name every ring in the game by the way they look at this point because I keep crafting every other ring.

    • Zek legacy 10 years legacy 20 years
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      February 2, 2017 1:37 PM

      Kanai's Cube was good mudflation because it actually added some substance and variety to the game. Most of the other sources of power creep they've added to the game in RoS has just been higher numbers for the sake of higher numbers (and a refusal to ever nerf anything), which has a lot of ripple effects on overall gameplay balance. The progression is really out of whack now - at the start of a new season, you get PLed to level cap in under an hour, then a few hours later you have an absurdly powerful 6 piece set and you're playing Torment 6... What's even the point of everything below that now? Why even have levels 1-69, why does the Blacksmith still exist, why bother having lower tier gems? etc etc.

      This is why I really want a sequel that takes some of these core ideas and builds a new game around them - even an expansion can't get them out of the weird game design hole they've dug themselves now. Doesn't even need to be D4, I'd take some kind of a spinoff with the D3 engine too.

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        February 2, 2017 1:47 PM

        yeah it was cool to cube the RRoG and some other things to have the "more effects? why not!" power creep, and it was reasonable.

        however, what will they add in terms of crafting? as you said the blacksmith is a salvage operation. will there be something to collect and craft? I recall they DID try that, but it was super fucking hamfisted and the drop rates were total shit... soooooo.... crafting might be totally dead.

        • Zek legacy 10 years legacy 20 years
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          February 2, 2017 2:16 PM

          I've always felt that the blacksmith should be able to craft any legendary that you've already found before. Make it expensive so it doesn't just completely eliminate the RNG.

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      February 2, 2017 2:20 PM

      You should get synergies, so that joining with other people leads to new skill effects that just magically happen. Also: a full team can form Voltron.

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      February 2, 2017 2:59 PM

      The problem with the game is the gameplay sucks, so it's entirely about rushing to get the best gear. It should be about the journey, but it's entirely about the destination.

      I would love a 4player cool with awesome loot and good gameplay.

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      February 2, 2017 7:31 PM

      I used to love this game, but I just don't have the time for it anymore. :/ But I still like to follow it, maybe get into it again some day. Anyway, this is a great change:

      "Bonus Acts have been removed
      With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches"


      One thing I keep wishing for is a inventory manager for all your characters that's not in the actual game, like in the menu back when they had the AH, it made moving items around so much easier, I don't know why they took that out just because the AH was removed.

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