Diablo 3 PTR Patch 2.5.0 is Adds Armory, Improves Sorting

You can try the upcoming Diablo 3 patch now on the Public Test Region.

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The latest Diablo 3 patch, 2.5.0 is available to test now on Blizzard's Public Test Region. The two largest changes that come with Patch 2.5.0 are a new Armory and Crafting Mat Storage. The Armory will allow you to now save character builds while Crafting Mat Storage separates crafting materials into a separate storage tab.

With the Armory, you can now save up to five builds per character. The Armory can be found in each Act’s town hub. Saving a build will create a snapshot of your character’s current equipment, socketed gems, passive and active skills, and Kanai’s Cube powers. When you swap between saved Armory builds, your items and gear will be swapped out for any needed items you have stored in your stash.

Diablo 3 Patch 2.5.0 will also bring a new rarity level for items. Primal Ancient items have a chance to spawn from Legendary or Set items and are rarer than Ancient items. Primal Ancient items are an improvement over Ancient items in that they have increased possible stat ranges.

A host of stat fixes and changes have also debuted in Patch 2.5.0, and you can read more about each change in the official patch notes. You can play Diablo 3 Patch 2.5.0 now on the Public Test Region Server.

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From The Chatty
  • reply
    February 2, 2017 7:37 AM

    Jason Faulkner posted a new article, Diablo 3 PTR Patch 2.5.0 is Adds Armory, Improves Sorting

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      February 2, 2017 8:34 AM

      We didn't really need Primal Ancient items. It just adds to the already mudflation from paragon levels.

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        February 2, 2017 9:01 AM

        Just another instance of D3 growing stale. Instead of new interesting mechanics or content, we get bigger numbers.

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          February 2, 2017 12:45 PM

          A nearly five year old game with no new paid dlc in three years is getting stale? Weird.

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            February 2, 2017 12:49 PM

            But they've released numerous patches that include mechanics changes or new content for free. It seems like nothing significant has changednor been introduced since last summer.

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        February 2, 2017 9:02 AM

        [deleted]

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        February 2, 2017 9:11 AM

        yeah. wtf power creep. guessing it's a holdover until the necromancer is out, which hopefully has more substantive things for levels, enemies, skill tweaks, etc etc.

        chasing the "this one item for each class really empowers one build" is kinda wack

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        February 2, 2017 10:36 AM

        [deleted]

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        February 2, 2017 12:26 PM

        But now it goes to eleven!

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      February 2, 2017 10:02 AM

      I just came back in season 9, and I am loving the hell out of this game again.

      I'm not going to comment on primal ancients, but to say the game only has one build is kidding yourself. I'm using a hybrid WW / Call of ancients build with axes cubed from a weapon and the knives from sash of knives belt. I'm like a moving death blossom from last star fighter. I never run out of fury if there are enemies on screen and I'm both close quarters and a projectile threat.

      Is it T13 worthy, or GR 50+ worthy? No, but it is fun as shit to watch and play as right now.

      The cube really changed the game, in a good way.

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        February 2, 2017 12:28 PM

        What is the cube? Is it worth coming back if I still only have the base game? I think I only have 1 or 2 classes at max level (or whatever max was before an expansions came out).

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          February 2, 2017 12:32 PM

          If you enjoyed the base gameplay from when you first played, they pretty much made the game a hundred times better now, so yes you should give a new go with the expansion.

          The cube is a crafting thing that allows you to do a bunch of stuff like craft legendary, extract legendary powers to use without having to wear the item and a bunch of other stuff.

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            February 2, 2017 3:03 PM

            I got tired of it pretty quick, would it be worth playing again without the expansion, have the classes changed quite a bit?

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              February 2, 2017 5:30 PM

              About the only change is that the demon hunter is homosexual now.

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        February 2, 2017 2:24 PM

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      February 2, 2017 11:16 AM

      I've been away from this game since around the time Greater Rifts came out. How do people spend time in this game now? Still rift grinding? They put in some new areas right?

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        February 2, 2017 11:33 AM

        Bounties and Rifts for gear and mats, Greater Rifts for leveling up gems is mostly what I do. It's pretty monotonous and slow to progress after a certain point since so much relies on crafting and cube reforging hoping to get an ancient / a good ancient.

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        February 2, 2017 12:28 PM

        I spend all my time trying to get a second Unity ring to drop to finish my monk build. I think I've been trying to get that ring for 30 hours of play at this point. It has become a running gag. I can name every ring in the game by the way they look at this point because I keep crafting every other ring.

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      February 2, 2017 1:37 PM

      [deleted]

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        February 2, 2017 1:47 PM

        yeah it was cool to cube the RRoG and some other things to have the "more effects? why not!" power creep, and it was reasonable.

        however, what will they add in terms of crafting? as you said the blacksmith is a salvage operation. will there be something to collect and craft? I recall they DID try that, but it was super fucking hamfisted and the drop rates were total shit... soooooo.... crafting might be totally dead.

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      February 2, 2017 2:20 PM

      You should get synergies, so that joining with other people leads to new skill effects that just magically happen. Also: a full team can form Voltron.

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      February 2, 2017 2:59 PM

      The problem with the game is the gameplay sucks, so it's entirely about rushing to get the best gear. It should be about the journey, but it's entirely about the destination.

      I would love a 4player cool with awesome loot and good gameplay.

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      February 2, 2017 7:31 PM

      I used to love this game, but I just don't have the time for it anymore. :/ But I still like to follow it, maybe get into it again some day. Anyway, this is a great change:

      "Bonus Acts have been removed
      With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches"


      One thing I keep wishing for is a inventory manager for all your characters that's not in the actual game, like in the menu back when they had the AH, it made moving items around so much easier, I don't know why they took that out just because the AH was removed.

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