Animal Crossing Mobile Game Delayed
Nintendo announced the smartphone game's delay in their fiscal third quarter earnings release.
Nintendo just reported their earnings results for their third quarter of the fiscal year ending March 31, 2017.
One sad little nugget of news is the delay of the anticipated Animal Crossing mobile game due out before April. The company claims to have diverted smartphone development resources to Super Mario Run for Android.
"We will also follow last December’s release of Super Mario Run for iOS with an Android version in March. To accommodate the releases and operation of these applications, we have revised the release schedule for Animal Crossing, which we had originally planned to release during this period. This title will be released during the next fiscal year." - Nintendo
"Next fiscal year" could mean any time between April 1, 2017 and March 31, 2018 so hopefully the company will provide a more concrete timetable in the near future. In the meantime, we will all have to keep playing Stardew Valley!
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Asif Khan posted a new article, Animal Crossing Mobile Game Delayed
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This suggests to me that the preregistration demand for the Android version of SMR is higher than they expected. If they moved resources that also suggests that March is earlier than they anticipated for the Android launch. Or the negative spin would be that the Android version is proving harder to develop than expected.
Regardless, I'm not quite as excited about AC mobile as I was when it was originally announced. I'm okay with the one-time fee in SMR. But, seeing what they did for pokemon duel with the usual micro transactions, I fear AC will be yet another micro transactions fill mess that I won't care for. I hope I'm wrong, but that seems to be the trend.-
I'm thinking it's probably more that they discovered Android development is a pain in the ass, even when you're using an engine like Unity.
You have everything working perfect and then some obscure budget LG phone crashes when you run it. Compare to iOS where there's been like fifteen devices or something, ever.
Obviously it's not impossible to overcome this (it's how Hearthstone is cross platform) but it could just have been harder than they anticipated.
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