World of Goo, Little Inferno, and Human Resource Machine heading to Switch
Each Switch game will receive exclusive soundtrack modes.
Tomorrow Corporation will bolster Nintendo's growing library of Switch titles with ports of World of Goo, Little Inferno, and Human Resource Machine.
Each title will receive an exclusive soundtrack mode, a sort of jukebox players can use to listen to their music when and where they please.
Additionally, all three games will be available on March 3, day and date with the Switch hardware's launch. "We here at Tomorrow Corporation are some of Nintendo’s biggest fans, so we’re excited to be part of this new adventure alongside players at home, on the road, on the train, on the roof, or wherever it is kids go these days," the developer wrote on its website.
World of Goo, Little Inferno, and Human Resource Machine bring the total number of Switch games planned for launch day—including I am Setsuna, Super Bomberman R, and The Legend of Zelda: Breath of the Wild—to 10 in all.
Nintendo is working with dozens of third-party publishers such as Bethesda and Electronic Arts to bolster Switch's 2017 release schedule, ensuring that early adopters will have plenty of games to play way ahead of this holiday's Super Mario Odyssey, a single-player, 3D game in the vein of Super Mario 64 and Super Mario Sunshine.
[Source: Game Informer]
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David Craddock posted a new article, World of Goo, Little Inferno, and Human Resource Machine heading to Switch
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I'm kinda impressed how much indie love the Switch seems to be garnering. Real shame NOA couldn't/didn't talk more about this during the launch presentations. I get that they'd want to keep the limelight mostly for their 1st party titles and select 3rd party, but this is also a system launch and Nintendo has had trouble with indie support (as as 3rd party in general). If they're able to get this much support now, they really should have made more mention of it.
Regardless, good to see more and more titles being announced.-
Indies did very well on Wii U and 3DS. Shovel Knight in particular did extremely well on Wii U, I believe the best on any platform outside of maybe the 3DS.
Nintendo always gave them lots of space on the eShop, had booths multiple years at IndieCade, featured them at E3 and PAX, etc. It makes sense since they fill out their libraries so much.-
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http://yachtclubgames.com/wp-content/uploads/2016/04/millionSalesChart.png
Super fascinating stuff, since we never get this kind of transparency.-
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Its also worth noting that Shovel Knight has an Amiibo and Nintendo ended up publishing the game in Japan. Snipperclips is an indie from the UK that Nintendo picked up for co-development and are also publishing.
They do a lot of indie promotion on the eShop and YouTube but there are a few cases where they go above and beyond. It feels correct since the best indies have a similar laser focus on rules and mechanics that many Nintendo games do.
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World of Goo is amazing dude and perfectly suited to a tablet/Switch. There's no statute of limitations on this, the Switch could be awesome as a portable indie game machine so they should dig up as many as they can from the past decade. These kinds of games are exactly the type that I want to replay.
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Without a trace of sarcasm: most console launches consist primarily of ports. This was true of the Wii U, the PS4, and the Xbox One, and it will be true of every new console going forward.
Development costs more and takes longer than ever. Those numbers are only going to increase. Ports hit several birds with one stop: they make for a great stopgap for developers to keep money coming in while dev teams work on new products; they let hardware manufacturers like Nintendo bolster their launch day lineups; and they gave players who haven't played their original releases a chance to catch up.
Speaking to Switch specifically, these three games make for excellent portable titles. Doesn't matter whether they're 9 months old or 9 years old, they'll sell really well on Switch.-
Without a trace of sarcasm: most console launches consist primarily of ports. This was true of the Wii U, the PS4, and the Xbox One
But this isn't true, at least not for the Xbox One. The launch lineup were games that also came out for the 360, but they all released within a month of the Xbox One release. -
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