World of Goo, Little Inferno, and Human Resource Machine heading to Switch

Each Switch game will receive exclusive soundtrack modes.

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Tomorrow Corporation will bolster Nintendo's growing library of Switch titles with ports of World of Goo, Little Inferno, and Human Resource Machine.

Each title will receive an exclusive soundtrack mode, a sort of jukebox players can use to listen to their music when and where they please.

Additionally, all three games will be available on March 3, day and date with the Switch hardware's launch. "We here at Tomorrow Corporation are some of Nintendo’s biggest fans, so we’re excited to be part of this new adventure alongside players at home, on the road, on the train, on the roof, or wherever it is kids go these days," the developer wrote on its website.

World of Goo, Little Inferno, and Human Resource Machine bring the total number of Switch games planned for launch day—including I am Setsuna, Super Bomberman R, and The Legend of Zelda: Breath of the Wild—to 10 in all.

Nintendo is working with dozens of third-party publishers such as Bethesda and Electronic Arts to bolster Switch's 2017 release schedule, ensuring that early adopters will have plenty of games to play way ahead of this holiday's Super Mario Odyssey, a single-player, 3D game in the vein of Super Mario 64 and Super Mario Sunshine.

[Source: Game Informer]

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

From The Chatty
  • reply
    January 24, 2017 1:41 PM

    David Craddock posted a new article, World of Goo, Little Inferno, and Human Resource Machine heading to Switch

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      January 24, 2017 1:48 PM

      I'm kinda impressed how much indie love the Switch seems to be garnering. Real shame NOA couldn't/didn't talk more about this during the launch presentations. I get that they'd want to keep the limelight mostly for their 1st party titles and select 3rd party, but this is also a system launch and Nintendo has had trouble with indie support (as as 3rd party in general). If they're able to get this much support now, they really should have made more mention of it.

      Regardless, good to see more and more titles being announced.

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        January 24, 2017 2:13 PM

        The nintendo store in theory is much less crowded. Also there is percieved less demand for high quality graphics, texturing rendering, animation, and more demand for just a charming fun time based on a good idea, maybe using the unique technologies.

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        January 24, 2017 2:46 PM

        Indies did very well on Wii U and 3DS. Shovel Knight in particular did extremely well on Wii U, I believe the best on any platform outside of maybe the 3DS.

        Nintendo always gave them lots of space on the eShop, had booths multiple years at IndieCade, featured them at E3 and PAX, etc. It makes sense since they fill out their libraries so much.

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          January 24, 2017 2:50 PM

          That's good to hear. I thought I read comments on chatty that Nintendo wasn't doing well with the indie devs. I never got into the download stuff on the Wii and never had the 3DS or Wii U.

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            January 24, 2017 3:02 PM

            Shovel Knight Treasure Trove will be on Switch before other platforms. Can't wait to play the new Specter Knight campaign, looks great

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          January 24, 2017 5:38 PM

          http://yachtclubgames.com/wp-content/uploads/2016/04/millionSalesChart.png

          Super fascinating stuff, since we never get this kind of transparency.

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            January 24, 2017 7:24 PM

            Wow, that was really fascinating. I would not have guessed the Wii U would have done that well comparatively.

            I haven't played SK, so I didn't understand that $1,000,000 section. Is that an expansion that is already our, or just about to be release?

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              January 24, 2017 8:02 PM

              It was the first expansion, free for all owners. A second expansion is coming out soon, free for current owners or new buyers can get it in the "Treasure Trove" bundle or by itself.

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                January 24, 2017 8:10 PM

                Its also worth noting that Shovel Knight has an Amiibo and Nintendo ended up publishing the game in Japan. Snipperclips is an indie from the UK that Nintendo picked up for co-development and are also publishing.

                They do a lot of indie promotion on the eShop and YouTube but there are a few cases where they go above and beyond. It feels correct since the best indies have a similar laser focus on rules and mechanics that many Nintendo games do.

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                  January 24, 2017 8:15 PM

                  That's good to hear. I look forward to exploring that in the eShpo down the road.

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      January 24, 2017 2:33 PM

      World of Goo came out on the Wii and was originally released in 2008. Seems like they are really desperate to find anything to add to that launch lineup.

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        January 24, 2017 2:37 PM

        You think it's Nintendo pushing it? I kinda feel like it's the devs. Any ya, it does seem like moving a title from the Wii U to the Switch must not be a huge effort. If that's true then it's a point to Nintendo for making that easy with their dev tools.

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          January 24, 2017 2:38 PM

          To be clear it was on the Wii not the WiiU, though maybe it was there too but I had it on the original WiiU

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            January 24, 2017 2:38 PM

            Dammit, original Wii

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            January 24, 2017 2:49 PM

            I got what you meant. They might have been porting to Wii U when the Switch dev kit showed up and they realized it would be just as easy to go Switch and so ported and finished on that? IDK. But there does seem to be a pattern of quick porting from Wii U to Switch by some devs.

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          January 24, 2017 4:24 PM

          Seems smart if you're an indie dev, with a limited selection of launch games much more likely to pick up a title you would normally skip.

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        January 24, 2017 2:38 PM

        Little Inferno was a Wii U launch window game and Human Resource Machine was released 2 years ago. It's kind of interesting how quickly a lot of these indies are able to get ports out to the Switch though, which is pretty nice.

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          January 24, 2017 2:39 PM

          I think they are probably porting their android versions since the switch is a tegra chipset

      • Zek legacy 10 years legacy 20 years
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        January 24, 2017 2:38 PM

        World of Goo is amazing dude and perfectly suited to a tablet/Switch. There's no statute of limitations on this, the Switch could be awesome as a portable indie game machine so they should dig up as many as they can from the past decade. These kinds of games are exactly the type that I want to replay.

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        January 24, 2017 2:58 PM

        Without a trace of sarcasm: most console launches consist primarily of ports. This was true of the Wii U, the PS4, and the Xbox One, and it will be true of every new console going forward.

        Development costs more and takes longer than ever. Those numbers are only going to increase. Ports hit several birds with one stop: they make for a great stopgap for developers to keep money coming in while dev teams work on new products; they let hardware manufacturers like Nintendo bolster their launch day lineups; and they gave players who haven't played their original releases a chance to catch up.

        Speaking to Switch specifically, these three games make for excellent portable titles. Doesn't matter whether they're 9 months old or 9 years old, they'll sell really well on Switch.

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          January 24, 2017 3:33 PM

          Without a trace of sarcasm: most console launches consist primarily of ports. This was true of the Wii U, the PS4, and the Xbox One

          But this isn't true, at least not for the Xbox One. The launch lineup were games that also came out for the 360, but they all released within a month of the Xbox One release.

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            January 24, 2017 3:41 PM

            If you want to get technical, manufacturers define "launch" as 3-6 months after a console is released.

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              January 24, 2017 3:45 PM

              Ok? That still wasn't the case for the Xbox One, the only 'port' in the first 6 months was Tomb Raider: Definitive Edition.

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                January 24, 2017 3:45 PM

                Oh, and Rayman Legends.

              • Zek legacy 10 years legacy 20 years
                reply
                January 24, 2017 4:20 PM

                What are you talking about? 360-developed games that also came out for XB1 are ports. Yes I include Zelda in this bucket.

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                  January 24, 2017 5:33 PM

                  They aren't ports if they came out at the same time.

                  • Zek legacy 10 years legacy 20 years
                    reply
                    January 24, 2017 5:45 PM

                    Okay, then just amend the original post to say "ports and up-rezzed versions of previous gen games."

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      January 24, 2017 5:02 PM

      loved world of good + little inferno!

      hmm i guess i missed the memo on human resource machine? gonna check it out on android!

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      January 24, 2017 6:06 PM

      What if they ported Hitman to the Switch? That would be so awesome. Assassination wherever I go.

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        January 24, 2017 6:14 PM

        lol

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        January 25, 2017 12:01 AM

        i do not want to be the one to fit hitman onto a switch, gah.

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          January 25, 2017 5:00 AM

          Hitmans runs a bit iffy even on my 1080, but a portable version would never be a bad thing (and I wouldnt mind so much if they toned the graphics down a little to make it run - as long as the gameplay stays the same)

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      January 24, 2017 6:25 PM

      old ports are bad expecially if the graphics quality is the same, new ports can be good.

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      January 24, 2017 6:41 PM

      This is cool but also these games play even better with touch controls, and there is no mention of it working with that. I think this would have been a perfect set of games to stand out as "touch is supported in tablet mode" but maybe the developer isn’t ready to say that just yet.

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        January 24, 2017 11:37 PM

        Little Inferno had touch at launch on the wiiu version, so it should be there.

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