Portal designer Kim Swift joins Motive to work on Star Wars game with Jade Raymond, Amy Hennig
Swift joined Motive in the capacity of design director, and will be working closely with Jade Raymond and Amy Hennig on EA Visceral's Star Wars game.
Kim Swift, lead designer of Valve's Portal puzzler, joined EA's Motive studio as a design director (via Eurogamer).
Swift will be working with Motive boss Jade Raymond. The duo will, in turn, collaborate with Amy Hennig on EA Visceral's still-to-be-revealed Star Wars game.
"We've devoted much of the past year at Motive to building a team of amazingly talented people to work on our new IP and Star Wars projects," Raymond said in her announcement welcoming Swift into the EA/Motive fold. "I could not be more excited to welcome an all-star like Kim, who shares our enthusiasm for building exceptional games."
Aside from Portal, Swift has worked on games across a range of genres including Left 4 Dead and L4D2, Soul Fjord, and Quantum Conundrum.
Not much is known about Visceral's Star Wars game, other than that it's likely to feature multiple protagonists and will be "in the style of Uncharted." It's also due to release in 2018, so an E3 2017 showing seems likely.
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David Craddock posted a new article, Portal designer Kim Swift joins Motive to work on Star Wars game with Jade Raymond, Amy Hennig
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Yep:
"Kim Swift, designer of Portal and Left 4 Dead, was just not cut out for working at the swiftly-growing Valve, she explained to Gamasutra last week. The increasing team sizes and tightening deadlines clashed with her preference for a democratic design process that lets everyone "have a say in what they work on" and for small teams with a "fun, almost family-like atmosphere."
http://www.pcgamer.com/kim-swift-on-leaving-valve-and-building-the-upcoming-quantum-conundrum/ -
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