Shack's Arcade Corner: Missile Command
Greg Burke is back from CES 2017 to teach us all about Missile Command, the classic arcade game with a unique input device,
Missile Command is a 1980 arcade game by Atari, Inc. that was also licensed to Sega for European release. It is considered one of the most notable games from the Golden Age of Video Arcade Games. It was known for its unique trackball aiming system that players used to target enemy missiles.
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Greg Burke posted a new article, Shack's Arcade Corner: Missile Command
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Nice, oh man I loved Arkanoid so much it was probably my first computer game I played that had power ups it blew my mind that game is fantastic. I even played a version of Arkanoid on a IBM that had a orange based monitor no color.
Haha the mouse ritual was so true it was just like blowing on SNES, Genesis or NES cartridges you always did it except with the mouse it really helped you had to do it or it sucked.
The best times :)
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How about good ol' Crazy Climber?
https://www.youtube.com/watch?v=7lMKC1FZBTs
(it wasn't that great) -
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lol
"asteroids" "mouse ball controller"
Missiles. Trackball.
The story behind Missile Command is pretty cool. I love that it was giving Dave Theurer (the developer) nightmares.
For Theurer, nightmares were both an inspiration for and a direct consequence of the creation of Missile Command.
"Missile Command embodied the Cold War nightmare the world lived in," says Theurer.
Working on the game for six months, he had done exactly what the team had hoped players would do: he had internalized the events. "I had nightmares about nuclear attacks," he says. "During that time, I lived near Moffett Field, where the Air Force would randomly launch spy planes, which made a tremendous roar when taking off. I'd wake up, and while half asleep, hear the launch sounds and for a moment wonder if it was an atomic blast."
Check it out: http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer