Bethesda has no plans to remaster more games, Elder Scrolls 6 is still 'a very long ways off'
As far as remasters go at Bethesda, Skyrim Special Edition was a one-off.
Speaking to Official Xbox Magazine (via Games Radar), Bethesda VP Pete Hines discussed the studio's approach to remastering games.
"Generally speaking, our approach has usually been that instead of spending all this time on a thing we've already made, why don't we instead spend that effort on something new, or on the next version of that thing?" Hines explained.
In effect, HD upgrades like Skyrim: Special Edition and Dishonored Definitive Edition were exceptions to the rule at Bethesda. Bethesda had incorporated lots of bells and whistles into 2015's Fallout 4—which used an updated version of Skyrim's engine—that the studio wanted to roll into Skyrim, such as support for mods.
Dishonored Definitive Edition was a special case. "We did one for Dishonored but that was a unique case where it was a new IP at the very end of the last generation of consoles. So remastering it and bringing it to this gen wasn't a ton of work and it made a lot of sense given the proximity of those two."
Given the way Bethesda has staggered Fallout and Elder Scrolls releases, one could presume that an Elder Scrolls 6 is next up on the developer's docket. While it's in development, players shouldn't expect any news on that front for a while.
"I think that's kind of the elephant in the room, always, when we talk about anything," director Todd Howard said at E3 2016 in regard to an Elder Scrolls 6. "I think it's good in these moments to tell our fans, 'Yes, of course we are.' It's something we love. But I have to be careful what I say. It's a very long ways off. I can sit here and explain the game to you and you'd say, 'That sounds like you don't even have the technology, how long is that going to take?'"
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David Craddock posted a new article, Bethesda has no plans to remaster more games, Elder Scrolls 6 is still 'a very long ways off'
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I'd guess that ES6 is probably two years out. So, maybe holiday 2018. I assume they're having to spend a good deal on the tech. But, that also kinda makes me ponder if Bethesda might be looking for another IP to use that tech for. If they're having to invest so much into tech, they may want some additional series to use it to help offset the increasing development cost. That said, maybe that new series is set to hit this year if they're working toward a tick-tock schedule. This is all just wild speculation without any insight.
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I kinda get the feeling ES6 is closer to 2019.. :(
They really need to adopt a new engine or nearly gut the current engine to get something that doesn't feel dated as this point. Slapping on some shaders and effects onto the existing engine isn't going to fix that broken POS.
Fallout 4 really just fell flat on it's face partly due to the dated engine but also some very poor design decisions. Biggest issue for me was the hollow characters and animations-
This. That busted-ass Gamebroyo engine needs to be taken out back and shot. Hopefully Bethesda is finally ready to double-down and get themselves on to a new code base, securing a much brighter future for their games. With any luck, maybe they'll get some folks from id to help out with that engine building...
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Carmac said id Tech 5 is not suitable for a game like Skyrim.
"The megatexture direction [in id Tech 5] has some big wins, but it's also fairly restrictive on certain types of games," he said. "It would be a completely unacceptable engine to do [Bethesda's Elder Scrolls V:] Skyrim in, where you've got the whole world, walking across these huge areas."
Source: http://www.gamasutra.com/view/news/35125/E3_ids_Carmack_Willits_Happy_To_Be_Done_With_Engine_Licensing.php
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I just don't think that's true. If it were that easy, they'd have switched by now.
They need an engine that can handle the insane number of physics objects the player (and NPCs, and other effects) can manipulate, along with relatively easy modding. Those two things are huge parts of what make their games unique.
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yup - https://mods.bethesda.net/#en/workshop/skyrim/view-all?platform=PS4
Though PS4 has a slimmer list as Sony has some kinda filesize limit that restricts a lot that can be put online.-
apparently PS4 got the short end of the stick on this one - http://www.eurogamer.net/articles/2016-10-21-skyrim-mods-can-only-be-1gb-on-ps4-but-5gb-on-xbox-one
1GB vs 5GB for mod files... also PS4 can't use external resources, such as new textures, scripts, etc.. -
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