CES 2017: Nvidia's GeForce Now cloud gaming coming to PC and Mac
Rather than renting games, GeForce Now lets you rent servers.
Among other gaming announcements, Nvidia co-founder and CEO Jen-Hsun Huang caught the interest of PC gamers when he announced GeForce Now, a cloud program that lets users play games directly from distributors, for PC and Mac.
Rather than renting games, GeForce Now essentially gives users the ability to rent server time. GeForce Now runs off Nvidia's GRID servers, so users will purchase a game directly from known platforms like Steam and Origin, then play the game from the server while paying an hourly fee.
GeForce Now seems aimed at users who want to crank up all the bells and whistles in cutting-edge PC games but lack the hardware to do so. Of course, running games off lightning-fast servers like Nvidia GRID doesn't come cheap: 20 hours of play costs $25, on top of the cost of games.
Nvidia will roll out early access to GeForce Now for PC and Mac beginning in March—right around the time BioWare intends to release Mass Effect: Andromeda, which had a new gameplay trailer debut during Nvidia's CES keynote.
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David Craddock posted a new article, CES 2017: Nvidia's GeForce Now cloud gaming coming to PC and Mac
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"Rather than renting games, GeForce Now essentially gives users the ability to rent server time. GeForce Now runs off Nvidia's GRID servers, so users will purchase a game directly from known platforms like Steam and Origin, then play the game from the server while paying an hourly fee."
So yes, you'll use steam/origin to buy the game, then just pay for time to basically remote play the game when you are stuck with a basic laptop that couldn't run it otherwise.
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^^^ This is the one that went under. But didn't just go under, but did a layouff/restructuring thing that fucked their employees out of stock equity then reformed as a new company, also called OnLive, that then sold itself to itself. Or something. Anyway it was sold for like $4.8M, which is a fraction of the $1.8B it was supposedly worth at one point. A clusterfuck all the way down.
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99% of the naysayers were saying 'this is technically impossible and will not provide a palatable user experience' and they were wrong. By all accounts OnLive was perfectly serviceable for at least a decent chunk of big games. Whether you can successfully run a profitable business by renting out high end computing power that needs regular upgrades is a very different question. The economies of scale in this type of thing are far from the levels of something like Amazon's IaaS offerings. The capex for the hardware is much higher as you can't just use commodity boxes. And the ongoing costs are much higher since you can't just turn v3's cutting edge machines into v4's budget option to serve web requests.
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The thing is, we have threads here every day about how Steam Link only works well if you have your house wired for Ethernet. If one end is wireless then it's a crapshoot on how well it's going to work. And that's in the same house, probably less than a hundred feet from the router you're doing all of this through.
Cloud services claim to do as well or better over the Internet, from an unknown distance away and who knows how many other factors between you and the server. I have a hard time believing this will ever work as well as people hope it will. When OnLive was around people would always say things like "It's impressive for what it is." They'd talk about it like you'd talk about a child's fridge drawing. Every review was a faint praise situation, one of those "if you ignore all the parts that suck it's pretty cool" sort of thing.
All that being said, this is Nvidia. It's not some fly by night startup hoping to get bought out before they have to prove something. OnLive died and Gaikai was turned into PlayStation Now, which I never hear people talk about. Either Nvidia has figured out the real trick to make this work, or they'll be the final nail in the coffin. But Nvidia is not only the company making the best video cards on the market but they also come out but neat-but-misguided product like the Shield Portable. So who knows.
But I think the real show stopper is going to be that people not only want this to be a thing but they want it to be structured and priced like other digital services. You pay a monthly fee to Spotify or Apple Music and you can listen to everything on it all you want. You pay a monthly fee to Netflix or Hulu and you can watch everything on it all you want. But none of these services so far have shown interest in letting you play everything on it all you want. PSNow wants you to buy the games individually. This Nvidia thing charges by the hour. I think a lot of people will skip it for these reasons alone, fair or not.
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Something people are missing is that the GRID service that they built for GeForce Now is not new, they just only let you play pre-packaged games before and now they open it up to a full desktop.
Their design is better than the fails of the past, they are pretty good at reducing latency with their servers being pretty close to most cities.
Is it going to be a huge success? Fuck no, it will probably fail to capture most people and not even the target they mentioned. It is not a perfect solution, but it is going to appeal to a small market that really doesn't include anyone you probably know.
This is a new thing they are doing that will make way more money than they were making with their existing GeForce Now service, which had far too many downsides.
Now you get the ability to play the games you truly own, your save games will stay with you regardless of GeForce Now, and you can do this on a desktop computer which was not possible with GeForce Now before.
So in summary, this is making their mostly useless service now actually useful, even if it is still not useful to everyone. The story shouldn't be "this is gonna fail" instead it should be "they made their service suck less and it is more useful than before"-
I wonder if they have a broader strategy for low-latency massive parallel compute power distributed near major cities. Probably not, given how far off any actual uses are, and the high risk of this product meaning it likely won't exist in 5 years.
But, It would be cool if it was actually a long-term vision for their deep learning tools or self-driving cars (e.g. <50-milisecond emergency responses that could fuse sensor data from nearby cars and draw on large amounts of computation in unmodelled/dangerous situations)
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Eh... I got a Surface Pro recently. It's quite nice to draw on and do tablety, laptoppy type of things on, and it's very portable. It's not really capable of gaming, and the only things I have installed on it for gaming are the jackbox party packs, Diablo II and Fallout (the original).
It can handle a little more than that, but I'm not crazy about the heat it generates when I'm playing something three dimensional.
If they charged me 10/month to access my entire steam library while I was visiting my parents for a week at Christmas, it would make the trip a lot more tolerable. I tried the free trial on a shield tablet and it was a surprisingly smooth experience even on a not very good connection (in spite of constantly warning me that I needed faster/better signal).
I'm not crazy about hourly pricing, although for something like this, although t's probably actually cheaper in the long run. I can't imagine I would do more than 3-5 hours of mobile gaming in an average month. I dislike the unpredictability of it though.
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Regarding the FP performance, that decision seems to be more driven by their desire to have multiple product lines and keep the compute focused community from using their gamer line.
In the past they haven't hobbled 16/32 performance on their gamer cards, and the result was the compute community buying up those and neglecting their workstation+ lines. -
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