Rust developer wants bored fans to 'stop playing'
Garry Newman is getting a bit tired of the 'ping pong loop.'
Every game will get its praise and critiques. Developers will listen to feedback, make changes, and in turn, appease some and piss off others. At what point does the cycle stop for the dev, or does the player get what he paid for?
That seems to be at the crux of a reddit post from Rust developer Garry Newman, where he suggests that people who are getting bored with the three-year-old Steam Early Access title just "stop playing it."
"I'm noticing a pattern, and we need to address it. It's something we need to get past as a community, not only because it's getting boring but because it has wider implications," he said. "We're stuck in ping pong loop. We release an update, you love it for a month, you get bored, blame the system, bitch for a few months, then we release another update—and the same thing happens."
Newman posted the following flowchart to illustrate his comment:
Newman went on to say that the company keeps reacting to the feedback, but needs to move on. "If we want to leave Early Access then breaking this loop has to be part of that plan. We have a pretty good idea on how to push forward with Rust, but none of it is going to make the game more appealing to people that have spent their last 1,000 hours hating it."
If you look at a lot of the Steam reviews, some players have given it bad marks, even though they have hundrerds of hours invetsed in the game - some even have more than a thousand. "If you're bored of the game then just stop playing it," newman said. "But before you get angry about it consider whether we have given you enough entertainment over the last 3 years to justify pocketing your $20."
However, one responder - who seems to be getting a lot of agreement from the reddit community - said that the game has strayed from its original formula. "You guys have taken this crazy home invasion simulator that rewarded creativity and ingenuity and turned it into a gathering simulator with guns. Creativity and ingenuity are being snuffed out, grind is being increased, rewards are being reduced."
Earlier this year, Newman and Facepunch took the unconventional step of having Rust randomly assign gender to new players, a move that was not received well by fans, and caused complaints of a lack of communication on the part of the developer.
Interesting debate, but another illustration that no matter how good your game may be, it will not always make everyone happy all the time.
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John Keefer posted a new article, Rust developer wants bored fans to 'stop playing'
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The mentality of appeasing complaints seems like a dead end no matter what - I'm surprised they went that route in the first place. It also kind of indicates they didn't have a clear indication of what they wanted the game to be, if user complaints could drastically change the developments of the game.
I haven't played Rust, but I was super interested in it when it was first released/announced. After reading that though, I will probably not give it the light of day until it gets a real release so as to avoid this cycle or any form of it going forward. -
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This is the problem with any game that is primarily played online. People get their fun out of it, then they get bored and start coming up with ways the game could be better for them. Then they get angry that these things aren't in the game and blame developer for being lazy, favoring one faction over the other, balancing the game for PvE over PvP, whatever.
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"If you're bored of the game then just stop playing it," newman said. "But before you get angry about it consider whether we have given you enough entertainment over the last 3 years to justify pocketing your $20."
This is the quote you've chosen to characterize in that way.
Honestly? That's kind of the problem with gamers - they're a bunch of entitled twats.-
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I'm just saying if it had been released as a completed game, people would know exactly what to expect from it before spending money on it, and all that would be *required* is bugfixes.
If they just now put the game out on the market as complete, and people just now spent money on it, they could wish for things, but they couldn't complain that the things they wanted in it didn't come to pass.
It's difficult for me to argue specific promises vs what actually is in-game because I have no horse in that race. I just have an interest in horse racing in general, to stretch that analogy.
From what I understand, in this case it's not even promises per se, it's buffing and nerfing, adding and subtracting mechanics which exist? Which, sure, buffs/nerfs happen in patches after games release, but wholesale game-changing normally does not. Which seems to be the complaint.
Again, I'm mostly going on about Early Access as a concept, more so than Rust specifically. The "don't play it then" aspect is just particularly "Wait, wtf?" to me.-
There's an outspoken group of gamers who like to poopsock a game until they get sick of it, force themselves to play it some more until they're completely burned out on it, and then spend a ridiculous amount of time shitting on the game in webforums.
The dude's telling those people to stop playing it if they're not having fun. This is something they should be doing to begin with, but lack the mental maturity to do so.
The whole point of playing games is to have fun. If you're not having fun with a game then stop playing it. -
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I hate "Early Access" as well. It's nothing more than a developer asking YOU to pay for the continued development of the game they are currently making.It's kind of a joke in one respect.
I understand it as a business model from the devs perspective,but as a gamer,I NEVER get involved with any game that has "Early Access" attached to it because I know that more times than not,it's not going to end well for me.
Early Access to me feels like an extension of a Kickstarter.
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Rust is an amazing game and you can play it in many different ways. That reddit user that is getting praise is full of shit. I got my $20 literally hundreds of times over. Facepunch is an absolute credit to the gaming community and Early Access as well. They update their devblog every week, and the game every 2 weeks without fail. Their progress is amazing. They are transparent, and they listen to the community. Right now the game is a gem. There are a handful of minor issues that should be taken care of to get it out of early access, but most people wouldn't even notice them.
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