Doom's Bloodfall expansion adds three maps, the Spectre Pinky, and a grenade launcher
Happy holidays and Merry Christmas! Developer id Software released the add-on earlier than expected.
Doom's third and final multiplayer expansion, Bloodfall, is available now on Xbox One, PS4, and PC. It runs $15 on its own, or you can get it for $40 as part of the game's season pass.
Bloodfall adds three maps, a grenade launcher, and the classic Spectre Pinky demon from the original Doom and Doom II: Hell on Earth.
Empyrian, Outbreak, and Boneyard are the names of Doom's new maps. The first is a coliseum-style arena, while Boneyard is set inside an outpost of hell paved from bone, flesh, and teeth. Outbreak rounds out the pack with a facility-style environment—post-demonic invasion, of course.
The grenade launcher functions similarly to its Quake counterpart, letting you bounce grenades off your surroundings for sneaky kills. It also has a secondary fire that lobs a smoky grenade.
Finally, Bloodfall's hack modules grant extra protection, boost healing, give you armor every time you pick up health, highlight enemies primed for Glory Kills from further away, and enhance your sight.
Bethesda and id are running a double-XP weekend in celebration of Bloodfall's release. The event runs from now until Monday, December 19, at 12pm Eastern / 9am Pacific.
Although Bloodfall is a paid expansion, id has diligently updated Doom with free add-ons such as one from last week that added AI-controlled bots to multiplayer.
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David Craddock posted a new article, Doom's Bloodfall expansion adds three maps, the Spectre Pinky, and a grenade launcher
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Demons were my favorite part of multiplayer. Fun to grab them and wreck shop for a while, fun to take down players who have them, nice fist-pumping moment the first several times you glory one. Added a nice little spike to the pace occasionally.
Single player was obviously the better part of the game, and I would have liked more advanced movement, a slight boost in speed and full weapon loadouts but... I honestly enjoyed Doom multiplayer more than I did Overwatch.
I could have done without the progression stuff, but that's 2016 for you. Hopefully they just have "Here's Fun Multiplayer" in the sequel, without any of that unlock stuff.
Having paid multiplayer DLC was dumb as hell though.
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That's the baffling thing: that ending left the door wide open for an expansion pack, or a sequel. I hoped they'd go the expansion route since creating a full-blown sequel will take at least 2 years--provided they use the exact same tech--and they're already dividing time between supporting Doom and developing Quake Champions.
I guess we'll see... "when it's done." :( -
I thought the ending was great. I got to kill the big bad after a pretty tough fight, in an awesome way. Game over. Then they gave me a stinger for season 2. It never felt like they held out the ending to me, just added a teaser for the next thing.
I didn't consider this a cliffhanger for the original Doom either: https://i.kinja-img.com/gawker-media/image/upload/s--2mCq1n8t--/c_scale,f_auto,fl_progressive,q_80,w_800/18j4tot9q76zhjpg.jpg
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