No Man's Sky Bugs Lets You Do Things That Should Have Been In the Game Already
No Man's Sky's sky isn't the limit anymore.
Since the Foundation update to No Man's Sky, intrepid players have been investigating what new things are possible in the game. Unfortunately, the update hasn't addressed all of the complaints that gamers have had with No Man's Sky, but it's a start.
Some gamers are already addressing the still missing activities that plague No Man's Sky. YouTuber Sirian Gaming has discovered a glitch that allows you to land your freighter on planets. To do so, you have to have nerves of steel and call in the freighter at the exact moment you enter planet's atmosphere. Being able to have you freighter by your base would be convenient and impressive, and hopefully, someday we'll hopefully have the ability just to have it land as an in-game feature instead of glitching it onto a planet's surface.
The Foundation update also added base building. However, like many aspects of No Man's Sky, there's a limit to how wide you can build and how high you can build. Editing a file on the PC version of the game will get rid of that pesky vertical limit, though. It might even be possible, with an additional jetpack mod, to build a tunnel between two planets.
It's great that Hello Games didn't do the easy thing and just abandon support for the game after the massive amount of criticism it's received. However, they have a long way to go before they reach the point where the game delivers on the promises they made before launch.
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Jason Faulkner posted a new article, No Man's Sky Bugs Lets You Do Things That Should Have Been In the Game Already
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Honestly, a lot of what drives a title like this is Google SERP. I only get 512 pixels to fit a title into before it gets cut off. I'd have rather titled it: "No Man's Sky Players Find Ways to Get Your Freighter Planetside and Build to an Unlimited Height." However, if I titled it that, you can't even see the full title in Google Search to know if it's something you want to read, and a title that long also gets interpreted by Google as having "poor SEO value."
Trust me, a lot of article titles that seem "clickbaity" (at least on Shacknews) are purely fueled by Google's arbitrary decision to limit the amount of space you can display a title in.-
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I mean that's reasonable and I'm not really outraged about it or anything. It just seems like the tone being broadcast by the phrase "Should Have Been In The Game" emphasis on SHOULD is just playing into the negativity surrounding the game in a very cynical way (to get the haters to click).
I don't envy anyone who has to write a headline for the internet in 2016. -
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Yeah but 'clickbait' is kind of a trick, isn't it? A headline should tease you about the actual content, enticing you to click because the headline communicated to you that you might be interested in the content.
In contrast, the modern headline seems to function more like a provocation, like trying to coerce someone into reading the content (which should mostly just speak for itself). Just something very disingenuous about it that puts me off, even though I'm sure it gets results and drives this whole internet thing.
I hope this doesn't come off as just shitting on you guys as writers for the internet. You guys do great work here and like I said I don't envy you having to write those headlines. -
My only issue with it is that it sets a negative tone. The implication in this headline is that NMS is somehow flawed because these exploits aren't part of the base game (which is debatable). When I see a headline with a negative, antagonistic, or hostile tone, I explicitly do not want to click it. I don't click a lot of headlines these days.
In this instance I think something like this would have been more appropriate: "No Man's Sky Bugs Allow for Huge Bases, Landed Freighters". This is also 21 fewer characters.-
I mean, you get a negative tone because I feel negatively about what I perceive as a lack of promised content in No Man's Sky. When these bugs add content that I feel should have been added by Hello Games, there's no reason I shouldn't have a slightly negative tone. Not only do I feel a little cheated by the experience I had with No Man's Sky vs. what was promised, a lot of fellow gamers do as well.
I did give kudos to Hello Games for not entirely abandoning the game in the article, and I think as a whole Shacknews (myself included) does a fairly good job at projecting a positive tone.
I say all this not to defend myself, but to give my perspective and help you understand why I felt like I should project a bit of negativity into the tone of the article's title.-
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The fact is though, there's no editorialization of the key components of the post. You got a proper report on two interesting bugs in No Man's Sky, and I was able to inject a bit of editorializing about the subject matter. If I had made false statements due to my personal feelings about how the game turned out, you and everyone else would be right to say there was an issue. However, that was not the case.
"Personality-driven content" is the way of the world now, and I understand if when I inject my spin on news items, people may disagree with it. However, I'm not going to just monotonously deliver a completely neutral opinion with an inoffensive headline. It's not what I was hired to do, and at the end of the day it's not what the majority of people want to read. -
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This is an older-ish crowd that likes factual articles with traditional journalism. They expect personality in opinion pieces that are declared as such, not blurred together.
The whole "fake news" thing is a pretty hot issue right now so I'm not surprised this particular title/article got commentary like it has.
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