Nintendo Switch Rumored to Have GameCube Virtual Console Support
GameCube games on the go might be a possibility with the Nintendo Switch.
According to Eurogamer, three separate sources have confirmed that the Nintendo Switch will have the ability to play GameCube games via Virtual Console. Three games will be available on the GameCube Virtual Console at the Nintendo Switch's launch: Super Mario Sunshine, Luigi's Mansion, and Super Smash Bros. Melee.
As for GameCube titles rumored to be appearing on the Nintendo Switch Virtual Console after the initial three, Animal Crossing is said to be under testing for possible release. Not only is Animal Crossing said to be working on the Nintendo Switch hardware, but the NES games included in the original release are also playable. This means that if Animal Crossing comes to the Nintendo Switch, you'll be playing an emulator on an emulator when accessing the NES games.
GameCube titles on the Virtual Console have been a fan request for years. However, it's likely the Wii U might have lacked the ability to emulate GameCube games correctly. Digital Foundry ran tests using the NVIDIA Tegra X1 chipset, which will be powering the Nintendo Switch, to see how well the Dolphin GameCube/Wii emulator ran. The results conclude that the Nintendo Switch should be able to run GameCube games at least as well as their original state.
Nintendo hasn't commented on these rumors, but whether they're true or not will likely be answered in the Nintendo Switch hands-on event in early January. GameCube gaming on-the-go sounds great, but until we get confirmation, we'll be keeping our fingers crossed.
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Jason Faulkner posted a new article, Nintendo Switch Rumored to Have GameCube Virtual Console Support
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I wonder what this means for Wii U support. GCN support might seem tenuously connected to Wii U games on Virtual Console at best, but it could affect which versions of some titles Nintendo chooses to release.
Legend of Zelda Wind Waker was great on GCN but even better on Wii U. I believe Nintendo or sources close to them have said the Switch won't support dual-screen games, meaning you'll play a game either on the tablet or your TV, not both. Assuming that's true, and assuming Switch won't support Wii U games because of it, does that mean we'd get a port of Zelda WW from GCN instead of the HD version of Wii U?
I realize I'm kind of rambling, but this article made me think of it. It'd be difficult to go back to the GCN version of Wind Waker, with its slow sailing and onerous Triforce shard hunt, after loving the HD port on Wii U.-
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I've been thinking of ways Nintendo could port Wii U games to Switch even if the Switch doesn't support dual-screen games. First, any game dependent on two screens probably wouldn't make the cut. ZombiU is out. Fortunately, that's a short list. Fortunately and unfortunately, because ZombiU is great, but it's also on other platforms so it's not like that great game will disappear into the ether.
Most Wii U games use the second screen for maintenance: maps, inventories, health status, ammo, and the like. Before I go any further, let me say that I actually love that functionality. To me the Wii U's core hook was that you could play games on the GamePad, the perfect solution for households where a TV is in use but someone else wants to play a console game.
Back on track: games like Zelda WW HD and Resident Evil Revelations used the GamePad for maintenance. I suppose Nintendo and publishers interested in porting Wii U games to Switch could just... strip that functionality out? Speaking to Zelda WWHD and RE Rev in particular, you could play those games with regular controllers; the GamePad was optional, so its functionality wouldn't have to make the jump in a port. It'd be a shame; I loved being able to glance down at a screen to get an idea of maps and inventories without having to pause and unpause over and over.
Still, if it's a choice between Wii U games with GamePad functionality stripped out or no Wii U games, I know which one I'd pick.
Super Mario Maker was successful enough that Nintendo would probably just release a new version rather than bother with porting the Wii U original. I do wonder what they'd do for other first-party games like Super Mario 3D World. The Toad levels required the GamePad, if I recall. Do they rework the code so that regular controllers stand in for the GamePad? That seems like the obvious solution, but the chief appeal of a port is it should be quick and easy money: no extra work required. Having to go in and rework code puts a dent in that appeal. -
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Not with this little dude:
http://shmups.system11.org/viewtopic.php?p=1066714#p1066714
No frame buffer, just a line buffer, puts out 480 or 960 lines on the fly. This will be virtually indistinguishable from CRT, input delay-wise, if you have a fast monitor.
And I'm a CRT guy through and through. Still use one for PC, and still use a PVM for my old consoles. But I know playing SNES on a OLED via the OSSC will be a pretty awesome experience.-
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I wouldn't sell the XRGB yet. The OSSC is on backorder for a long time. I'm not sure if it's still just one guy making it, but it's taking them a long time to get out in the wild.
It's also still in very active development. I'm not even sure the hardware is totally finalized. Firmware is upgradeable though.
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There is no disc drive on the Switch, so no. Plus, if you still have the physical version then you should have also kept your old Gamecube as well unless you are a crazy person.
This thread makes me want to hook mine back up again and play some Beach Spikers, secretly one of the best games on that system. -
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That's not how it works. Proper emulation either requires actual legacy hardware in the machine or hardware that's powerful enough to emulate the older machine. The initial PS3 hardware had a PS2 SoC in it (later models had the GPU in there but emulated the CPU), the DS had GBA hardware in it until the DSi, the 3DS has DS hardware in it, the Wii was built upon a GCN foundation, the Wii U had a Wii inside of it, etc etc.
PS3 emulation isn't happening with the PS4 unless they physically put a Cell processor in there, its just not powerful enough to emulate it via software. This happens way more often than not.-
Its also worth noting that only the 60GB and 20GB launch PS3s were backwards compatible with PS2 discs. Following "fat" PS3s as well as the slim and super slim versions aren't because they don't have the necessary hardware.
Specific PlayStation 2 Classics for download had custom emulation and optimization done per title.
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