7 Awesome Shooters in Need of Revival
In the wake of Doom, Wolfenstein, and Shadow Warrior, we look at a few other older shooters whose return is long overdue.
Doom, Wolfenstein, Quake, Shadow Warrior, and Unreal Tournament are all a part of a glorious revival of classic shooter franchises. Doom is a kickass, frenetic shooter with brilliant gunplay and polished graphics, Wolfenstein: The New Order is a solid shooter with fun level design and an engaging story, and Shadow Warrior is a glorious revival of the campy, goofy shooter with a mix of guns and melee weapons. While Quake: Champions and Unreal Tournament haven’t released fully yet, they’re shaping up to be faithful revivals of their predecessors, much like the other games mentioned on this list.
This trend of resurrecting older shooters and reforming them with new mechanics for current expectations is a fun one, reminding us of our roots and what first-person shooters can be beyond smash-and-grab missions in military shooters. In the spirit of keeping this trend moving forward, here are seven classic shooters we’d love to see get their own fresh reboot.
Turok
Dinosaurs, weapons, jungles, and commandos. Turok is a glorious, campy patchwork of some of the best aspects of classic arcade shooters, all wrapped up in ‘80s movie ridiculousness. We’re past due for the Dinosaur Hunter to make a return, and being able to hunt prehistoric creatures in high-definition with retooled shooting mechanics sounds like the best return Turok could possibly ask for. Although, maybe this time we approach it with a sliiiight amount of cultural sensitivity. Just a little.
Perfect Dark
On the Nintendo 64, Perfect Dark challenged GoldenEye 007 as one of the best first-person shooters available on a console. Its sequel Perfect Dark Zero wasn’t quite the masterpiece of the original, and it has definitely been long enough to justify revisiting the exploits of Joanna Dark on modern hardware.
SiN
Considering the mechanics SiN is known for, a modern revival has the potential to be fantastic. The original SiN had a massive amount of interactivity, ranging from taking damage on individual body parts to taking different paths in levels that would change the outcome of future levels. It has a lot of the trappings people love about RPGs; branching paths, some light simulation, and approachable-yet-complex mechanics. It’s been a long time since we’ve been able to play a new SiN, and now seems like a better time than ever.
Star Wars: Dark Forces
Star Wars is back en vogue in a big way, grossing millions and millions in merchandising, video game adaptations, and blockbuster films. Despite this, there’s still a severe lack of new Star Wars games on current machines, and having Kyle Katarn be re-introduced to the canon as a rogue mercenary discovering nefarious imperial dealings across the galaxy would be a nice, much-needed Star Wars: 1313 substitute in the wake of 1313’s cancellation. Plus, it would give us a narrative-driven Star Wars shooter that isn’t a multiplayer-only game.
Syndicate
A hidden gem on the Xbox 360/PS3 and its own reboot of the 1993 game, Syndicate is a tight, well-crafted shooter complete with hacking and multiple options to approach combat encounters. It’s also filled with boss fights, level variety, sharp guns, and an original, sci-fi world populated with characters and personality. Bringing Syndicate back would be a brilliant way to re-introduce the cyberpunk/sci-fi series back into the mainstream.
Heretic
Heretic strikes a balance between embracing the awesomeness of killing demons in Doom while also taking place in a dark fantasy world with touches of horror throughout. That’s a balance we don’t see a lot of in our current climate, and it has the potential to be a really awesome series today. Due to its fantasy setting, Heretic opens the door to a wide range of different weapons with unique properties, including spells, potions, guns, and--if they wanted--even melee weapons. Mixing genres can be messy fun, and Heretic seems like a great avenue for doing just that.
Strife
Plagues, resistance groups, RPG elements, and branching story paths are what make Strife an interesting prospect for a brand new revival. It’s not necessarily a mix we haven’t seen before, but not every game has to create a wildly new set of tools to play with. Instead, Strife could potentially be a game with BioShock-level story twists, and its RPG elements would add a layer of customization.
F.E.A.R.
F.E.A.R. is basically a more realistic version of the Ghostbusters without the quips, gaffes, and marshmallows. Centered on a special forces unit used to contain supernatural entities, it’s a horror game with a lot of relevance and potential for a reboot. A horror first-person shooter also seems like a more enticing deal for major publishers, who tend to shy away from creating more traditional horror games for fear of limited public appeal and sales. Much like Dead Space, F.E.A.R. has the potential to be sold both as an action shooter and a horror game.
For more on classic shooter revivals, check out the Shadow Warrior 2 interview we did with the developers at PAX below.
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Cassidee Moser posted a new article, 7 Awesome Shooters in Need of Revival
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They tried Turok. Bust.
Let FEAR go. The first game was amazing, FEAR 2 and FEAR 3 were really disappointing. Extraction Point was good. Perseus Mandate was blah. I mean, there's no reason to reboot this or whatever.
Dark Forces makes sense, but I think most people would rather have a new Jedi Knight.
Perfect Dark deserves a second chance.-
I agree on FEAR. I loved the first game, tolerated the second game, and skipped the third. The non-canon sequels were decent though because they were the first game's mechanics.
I don't see where a reboot would really fit in. I agree that the horror shooter genre could use a new game, but I don't know if FEAR is really where we need to go for it.
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IIRC, Steve Gaynor said on a podcast that he worked on one of the FEAR expansions (probably Perseus Mandate) and it was one of those experiences where they were making garbage and they knew they were making garbage but it was going to ship on Date X in whatever shape it was so they just had to make sure they were finished, and didn't have time or any input to make it better. Like, the basic contents were probably decided by a committee and they just had marching orders.
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Great list, Cassidee. It illustrates why I so rarely play shooters. Today's games are military-themed, by and large, but FPS games from the '90s had variety. Back then, the genre consisted of more than just your standard arsenal of shotgun, chaingun, rocket launcher, and one or two oddball guns.
Heretic was a full-on fantasy action game--a skin over Doom, as another Shacker mentioned, but so what? The weapons and setting immersed me. Dark Forces made creative use of the Star Wars license. Turok mixed in a few terrestrial weapons with fun ones like the Cerebreal Bore (Turok 2, but I digress). Even Half-Life changed up its more conventional arsenal by putting a twist on standard fare: combining shotgun and super shotty into one; attaching grenades to the SMG; letting you manually aim rockets using a mouse cursor; and a charge-based laser cannon that made "rocket jumps" safer and easier to pull off.-
Heretic and hexen were not merely skins over Doom they were extremely different in gameplay and level design and philosophy especially the hub system in hexen it's the was actually pretty damn Innovative and unique at the time even though I constantly got lost and I've heard countless others say they never completed the game because of how confusing it all was
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When I played (free weekend or beta?) they felt pretty much between Mechwarrior and Heavy Gear mechs. Which would make sense from comparative sizes. Shogo was closer to Elementals or movie Transformers (in movement, not in size).
Now I am talking about the first Titanfall. I haven't touched the 2nd.
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BLACK (original Xbox) https://www.youtube.com/watch?v=tAkrG3xdyRQ This game was so much fun. I think I played through it more than a couple times.
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I recently watched this and it was a fascinating look into the franchise
https://youtu.be/aVa6wlgR9CM -
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some of those have what feel like recent sequels, then there's Syndicate, which itself isn't that old! Is it? I don't know. I did like it, would like to see a new one with less lens flare.
Dark Forces: yes please.
Sin Episodes: the poster child for why episodic gaming is dumb. Along with Half Life 2. -
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Soldier of Fortune is the Saw of video games: there's a helluva experience beneath the facade of blood and guts, but the facade is all most people see and remember. I enjoyed Soldier of Fortune for its content, but it seemed like most people focused on wanton bloodshed and dismemberment, overlooking the genuinely fun gameplay beneath it.