New Persona 5 trailer highlights its many game mechanics
There's a lot to do in Persona 5, which is why ATLUS decided to highlight a number of them in Persona 5's latest trailer.
A new trailer for Persona 5 has been released today that takes a look at what else players can do when they’re not up to mischief as the Phantom Thieves.
The Persona 5 Game Mechanics trailer shows us all of the activities the game’s protagonist can participate in, which fans of the series know will help strengthen his bonds with his friends and associates. In the trailer, we see the protagonist enjoying an exaggeratedly large hamburger, watch a film in a movie theater, work as a barista, and a number of other activities.
Participating in these activities offer a number of benefits, such as increasing your max HP and earning new Persona that can be upgraded the more you spend time with a particular person. You’ll also be able to enjoy a number of mini-games through these activities, such as partaking in a session at local batting cages.
Persona 5 is scheduled to release on February 14 on PlayStation 4 and PlayStation 3.
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Daniel Perez posted a new article, New Persona 5 trailer highlights its many game mechanics
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It's a JRPG. Each game is separate in terms of story and characters, save for some references (like the weird dude at the table, Igor, he serves the same basic role in all titles).
You play a high school student. The core gameplay is split between moving around the world of whatever city and school you're part of socializing, building relationships, and moving the story/sidequests forward, and spending time in dungeons fighting monsters and working towards stopping whatever villainy is afoot.
Since this is a new title, I can't say for sure what the overall plot is. I do know it's got something to do with your characters invoking Personas (avatars that fight with you in battle) that relate to burglary and thievery.
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because if it's anything like p3, p4, pq, or several other smt games the combat and dungeon exploration becomes rote after the first 15 hours but by then the story's hooked you and you have to tolerate the same boring fucking empty hallways dodging encounters for the next 70 hours (every p4 dungeon and tartarus). the earlier trailers they showed months ago made the one dungeon they revealed look somewhat interesting thankfully.
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for better or worse i don't think the series is as good without the waifus. i think SMT Nocturne is basically what kainen is asking for and there are definitely some pacing problems in that game. for as boring as the schedule/relationship management and minigames in p3 and 4 can be at times at least the loop of things you're doing is fairly large for whatever that's worth. the trailer makes it look like it's going to be more of the same for 5.
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i just want a challenging crawler with an 'overworld' concept that lets you customize your shit and fight challenging bosses and stuff. nowadays the more 'etrian odyssey' and balls out that is the better. i was mistaken to think P4 had lots of that in whatever other world you go to to fight and cast bufu and shit
i think i almost want to go back and play the gold box d&d CRPG stuff...not the isometric stuff but before that
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