Super Mario Run release date, unlock price announced
The wait is almost over for Mario on your mobile devices.
Super Mario Run is coming December 15, Nintendo has announced.
Mario's first foray into the mobile platform will launch for iPhone and iPad. The base game is free and lets you try each of the three modes, with a one-time unlock price of $9.99 to get "unlimited access" to all of the content. It will be available on iOS devices running firmware version 8.0 or later.
The three game modes include World Tour, Toad Rally, and Kingdom Builder. World Tour consists of 24 courses through six worlds, in a traditional Mario story. Toad Rally is a connected competitive mode to "show off Mario's stylish moves." Kingdom Builder appears to be a sim-like mini-game in which you build up your kingdom using coins collected from Toad Rally.
Super Mario Run made its debut on the Apple stage, and creator Shigeru Miyamoto has emphasized that this is a real, challenging Mario game. After the runaway success of Pokemon Go, Nintendo is hoping this replicates its success, and with an iconic character like Mario that may just be possible.
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Steve Watts posted a new article, Super Mario Run release date, unlock price announced
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I kinda thought about that, but I really enjoyed the two Rayman runner games. Yeah, they were still runners, but it was pretty fun in bite sized stages. I expect SMR will be very much like Rayman Fiesta/Jungle Run.
https://www.youtube.com/watch?v=ER0PouRPHYk
Maybe not worth quite $10. I think they're banking on the brand to sell at that price.
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I'm wondering to what extent this is a self fulfilling prophecy (no one wants to spend money on mobile games so expensive games like extensive RPGs don't exist on mobile so all there is is cheap Angry Birds games where people won't spend much money, lather rinse repeat) and to what extent it is that the mobile audience just isn't interested in more in-depth games. In which case it's a shame because it means your real interesting games won't be on mobile and traditional handhelds are going away. But I guess it's a good thing then that the Switch is both a handheld and a regular console.
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I dunno. I've been thinking about it, and I can't think of a single mobile game I've played for more than 10-20 minutes, other than extreme fishing and that fallout game (neither of which were $10).
I know I'm probably in the minority, but I don't think I'll ever be comfortable controlling a game with a touch screen (at least not something more complicated than a bejeweled type game). -
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I'm kinda okay with this. They're at least full games, and I'll get 40+ hrs out of it if I don't put it down (which happens frequently because I just can't do long play sessions on mobile).
I like that they've started to really consider the platform and tweak some of the games to be more friend in this regard - hints on where to go next if you haven't picked it up in a while is the big one for me. -
And people piss and fucking moan about them even though they're half the cost of their DS counterparts. Have you ever seen them on the top sellers or grossers charts even though they're 16x the cost of the average app? I'd say they don't sell but Square keeps making them so I guess they sell well enough.
And again I'm not sure if it's because the average joe doesn't want a deep JRPG on their phone or if it's because race-to-the-bottom pricing has skewed everyone's economics.
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Its a nintendo game, I would wait for reviews. If there is one company worthy of faith, aside from cdpr, its nintendo. They never try to fuck over customers with dlc/season pass and preorder bullshit and make the best frigging games around.
Tl;dr: Nintendo is the ONLY company I trust making a mobile game that is not shit (lets be honest 90% of phone gaming is trash) and doesn’t rip of its customers/treats them like cattle. 10 bucks may be a fair price, wait for reviews.
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We don't yet fully know, or at least I haven't seen any details breaking it down.
However, my guess would be that it will be a cross between shareware where there's a chunk of the core game available without charge, and F2P.
There will probably also be daily challenge related "Super-Coin" stuff that you spend on items for (and possibly to unlock) Kingdoms, and of course can pay real money for more "Super-Coins."
If you pay the full price all the kingdoms are unlocked instantly but I bet there will still be a lingering decoration/powerup market place so that they can earn off whales.
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Not an endless runner, made by the best devs in the world.
Director resumes: https://en.wikipedia.org/wiki/Hideki_Konno
https://en.wikipedia.org/wiki/Takashi_Tezuka
That is serious fucking talent there
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Apple doesn't pay devs for exclusivity. 60%-80% more revenue coming from iOS, very little piracy, Miyamoto going up on Apple's stage, and iOS being the dominant mobile OS in Japan are all factors.
Its not the first time software comes to iOS first and is ported to Android later on, and it won't be the last. Profitability ensures that.
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Kinda surprised no one is comparing SMR to Rayman Jungle/Fiesta Run. They look very similar in play mechanics.
https://www.youtube.com/watch?v=ER0PouRPHYk
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