Hearthstone introducing 'Heroic Tavern Brawls'
A new high-risk, high-reward game mode is coming to Blizzard's popular CCG.
Hearthstone: Heroes of Warcraft will be introducing a twist on its Tavern Brawl game mode soon, with an entry fee and huge rewards for those who can manage to get the maximum number of wins.
The new "Heroic Tavern Brawl" will cost 1000 gold or $9.99 to enter. Like many DIY Brawls, you'll create your own deck, but created decks will be Standard rather than Wild. You'll have to lock in your deck before taking on any matches, and once you're locked in, that's your deck for the entire run. Like the Arena mode, the goal is to ultimately win 12 games before losing three.
If you can reach that high mark of 12 wins, you'll get 50 card packs, lots of Gold and Arcane Dust (roughly 1000 each), and three golden Legendaries. Though Blizzard didn't detail lower rewards, it stands to reason that fewer wins will still give you something for your investment.
The team released a "Designer Insights" video to explain the reasoning behind the new brawl type. No release plans have been detailed yet, but we're likely to see it soon.
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Steve Watts posted a new article, Hearthstone introducing 'Heroic Tavern Brawls'
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I see It as catering to the player base that hit Legend. These are also the people least likely to need 50 packs as a win (unless they are trying to collect golden cards). 'Brawl' really has nothing to do with 'Tavern Brawl' here. There are no tweaked mechanics for these runs. They are simply mini constructed tournaments with an entry fee.
That may have come off a little bitter. I think it's great that they are adding to the game, unfortunately, this is not something I am at all interested in :/-
As was noted below, it really is confusing that they called it a "Brawl." If the article is correct, it's a clearly a variant of the Arena model.
The price tag is certainly prohibitive, even to the most skilled players, but I think that's the point. The mode isn't meant to replace Arena, it's just another option to pick when you have a lot of gold lying around.
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it's massively cheaper than its primary inspiration (Magic) in its main gameplay systems. It's starting costs are even cheaper than Fantasy Flight's LCGs that are meant to be cheaper than Magic too. And it's massively less monetized on cosmetics and such than many contemporary F2P games (including very competitive ones like DOTA2). They could be monetizing a lot more with (more) custom hero portraits, announcers, animations, play areas, card backs, etc. And like this one with more expensive events with higher rakes for the enfranchised players.
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I dont understand why blizzard didnt go the dota route for monetization for at least one of its newer titles. Hots, ow, hearth all rely on their own team to create the content, while valve's approach just seems so forward thinking from an investment standpoint; to create a framework for your community to do a lot of the heavy lifting for creation. I dont think you can even argue about dilution via user created stuff because you have some real trash coming out of blizzards team, notably stuff like naughty nurse and sexy demons that reeks of weeabo basement dweller, and then worst of all imo, the gold weapon skins.
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This feels a lot like a gold sink, to reduce the overall gold pool before the next expansion. It sounds like rewards won't be very good at low to middle win runs, and even at 12 wins, you're barely breaking even on gold, though the other rewards are obviously fantastic.
It sort of seems like they're trying to get rid of some hoarded gold so more actual money is spent on the next expansion.
I'm sort of tempted, but I have a feeling I'll get handed a 0-3 run and just be grumpy. -
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Rewards list: https://bnetcmsus-a.akamaihd.net/cms/gallery/JMK5MJ92QKFD1476732816485.jpg
Lol that gap between 11 and 12 wins. Break even point is 5 wins. (gold + dust = ~1000)
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