Star Citizen's single-player spinoff game, Squadron 42, has been delayed
Creator Chris Roberts admitted that Squadron 42 has 'significantly grown' from the concept pitched back in 2012.
Star Citizen creator Chris Roberts announced that Squadron 42, a single-player mode spun off from the larger Star Citizen package, won't be released in 2016 (via Forbes).
Roberts admitted that Squadron 42 has "significantly grown" since Star Citizen's initial announcement and crowdfunding campaign back in 2012. Furthermore, Cloud Imperium Games didn't assets from a mission ready to show for the convention.
No release date for Squadron 42 was given. Like the bulk of Star Citizen, one assumes it will be out "when it's done" and not a moment sooner. Roberts is keenly aware of the controversy surrounding the game and any delay associated with it, but maintains that they're necessary. He explained his mindset to the gathered fans prior to announcing the game-mode-turned-standalone-title's delay.
"We want to do it right. It's really important to do it right. What we're enabled to do by you guys is to do it right. Because if we were in the typical situation with a publisher, they would say, 'Well, no, you've got to make the Christmas [release] window; you've got to get it out. You can do some patches and the DLC and don't worry about the people who won't think it's quite as polished and it's got a bunch of bugs.'"
You can hear more from Roberts, and check out the entire two-hour-plus CitizenCon, on YouTube.
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David Craddock posted a new article, Star Citizen's single-player spinoff game, Squadron 42, has been delayed indefinitely
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Listen to me when I tell you that Squadron 42 has grown folks, its grown to over, you'll never believe this, to over 60 missions. Those missions are tremendous, let me tell you that they have such tremendous dialogue in them, with very very good arcs. I couldn't even, let me tell you, I couldn't even count all the words, its got over a thousand, yes, a thousand pages of dialogue. Its such a tremendous amount of dialogue we're cooking up for you folks. When I look at all the deals we've made, when I see how many A list celebrities we've got, were making something so so great. Its hard to believe. Inconceivable.
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The first chapter is being worked on which is 1-2 missions to get to a polished state. Total of 28 chapters so some are going to be 1-2 missions. Something like 40 types of ships to be present in the campaign.
There was a checklist of sorts of what they have to finish which include pathfinding, AI, optimization, etc during the presentation. The story script and motion capture work was already done.-
I am intensely curious at what the fuck is actually going on behind the scenes. I'm sure they have extraordinary turnover with who is assigned to what project, but DAMN. Is anyone gonna bring this to completion? In "real talk" here. I thought there was some talk a while ago about how far along SQ42 actually was, to keep the 2016 label visible across their web site.................
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Sounds like they're unifying both technologies used in S42 and PU and are fleshing that out first. Designing ships, assets, and locations is probably the easy part. Tweaking the engine to have an actual spherical planet in a star system with terrain and environments with the tools to edit these manually and procedurally needed to happen first. Initially they were working with an engine that only allowed flat spaces with a skybox. Last night presentation seemed to show that the ground work was focused on that so they can start populating it with the tools they made for S42.
Watching that part of the presentation (I missed it when it was live and watched it after it was uploaded) pretty much showed everyone where they're at with the work in progress and a lot of it has to be finished before the actual missions can come out.
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*rumors* is all we have, since they have failed to disclose financial information as promised when they missed their deadline; but in reality the costs to build four facilities, hire 363 people, hire outside contractors to help 363 people over 3-4 years would have to be getting close to out of donation money, who knows what other funding sources they have.
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If you are an original backer, have a copy of the TOS/Agreement from way back when (because it allowed refunds if the game wasn't released before a certain date), AND you didn't agree to the updated TOS/Agreement (which removed the refund offer), then apparently you can potentially maybe derek smart get a refund if you ask really nicely.
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Maybe they'll give it back. But don't expect to ever be able to play it in the future. You'll be effectively banning yourself.
They don't legally HAVE to give it back, however. A kickstart or a backing is considered a donation, unless the whole company goes under.
Which, while they continue to show progress, isn't likely to be ruled in your favor should it end up in small claims.
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It's still a first/third unified animation system, but it's been greatly improved. It's a ton less headbob-y, and it seems buttery smooth now.
Tech and example video:
https://youtu.be/_7GG0y8Jmcs?t=12m1s
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Roberts has a track-record going back to strike commander at and later with starlancer which had microsoft step in with an axe, tell him to stfu and release what was stable enough eventually.
2 days before they run out of money they will release whatever they managed to nail together. I'm hopeful that it will be good, I have more faith in his brother at the uk studio than in roberts clusterfuck operation.
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Read about this and other gaming news in this month's copy of 'DUH' Magazine.
http://4.bp.blogspot.com/-hrt78jLleHQ/VPLm_JJGICI/AAAAAAAAKRw/fAzc-_-lf-4/s1600/Norm%2BMacdonald%2BDuh%2B1.png -
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Desktop Commander...
https://youtu.be/tIn1_9YvGds
(oh, and... https://youtu.be/Tx1kMbC8ZxE )
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I thought the gameplay footage was fun! especially the planet stuff. no multiplayer tho, whats up with that? isn't the constellation a multi-crew ship?
I was really looking forward to SQ42. I'll have a faster computer next year so thats good, gives everyone some time to catch up to those 'cutting edge' graphics.
I also like how janky the movement interactions are, I hope that stays. also the shitty floating vehicle wheels, lol. games need to have character, good and bad. -
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The game which added features like this http://vignette1.wikia.nocookie.net/en.futurama/images/0/0c/Gary_Gygax.jpg/revision/latest?cb=20090628112216 and the design document second is delayed? Say it ain't so.