Dusk plans to scratch your early 90s first-person shooter itch in 2017
With inspiration from Quake, Heretic, Doom, and Redneck Rampage, Dusk is oozing with 90s first-person shooter nostalgia.
New Blood has revealed its upcoming first-person shooter that should scratch your nostalgic itch if you played PC shooters in the 90s, called Dusk.
Dusk is described as a “retro FPS inspired by all of your 90’s favorites.” Judging by its debut trailer, we believe if you’ve ever played Redneck Rampage, Quake, Doom, or Heretic, then you’re going to want to learn more about Dusk, and fast.
Dusk will feature three campaign episodes when it releases in 2017, all of which have been inspired by the previously-mentioned games. In addition to its full single-player campaign, Dusk will feature an Endless Survival mode and a 1v1 online battle multiplayer mode.
Dusk is being developed as a collaborative effort between David Szymanski and New Blood Interactive and is a spiritual successor to Pit, which Szymanski released a few years ago.
-
Daniel Perez posted a new article, Dusk plans to scratch your early 90s first-person shooter itch in 2017
-
-
-
-
-
-
-
-
Yeah its weird, Minecraft got a pass because it was looking both retro but also not retro to something that actually existed or was trying to emulate something that existed. The old DOOM and Build engine games did the best they could with sprite-based graphics but the first polygonal shooters were trying to emulate real world looking environments and they just couldn't. Games like the new DOOM absolutely nail the look they're going for. This game seems to be attempting to emulate the trying-but-failing look of early 90's shooters. Thing is, thanks to GOG we can just buy some for $6.
I dunno, maybe the game will be awesome and bring something new to the table.-
the Minecraft comparison seems a little misguided to me but maybe I missed some history. It was one guy making the game, and the core gameplay kinda required a simple brick/tale based look or else it would get much more complicated (something games like Astroneer are tackling now). Seems more like a style born of necessity, not an explicit desire to be retro in lieu of a more modern option.
-
-
-