Star Trek Online joins the current gen console frontier
The MMO hits for Xbox One and PS4 today.
If you've been itching to get into the Star Trek universe on your Xbox One and PlayStation 4, now is your chance. Star Trek Online is finally available for both consoles.
Major Nelson confirmed the release for Xbox One, while Sony's European PlayStation blog mentioned the release this week. The U.S. PlayStation blog omitted it from their list of games out today, but a quick search of the store revealed that Cryptic's MMO is indeed available.
If you haven't kept up on the game since it was released on PC in 2010 (and then subsequently free-to-play), the game is offering more than 125 episodes, which amounts to 11 seasons and two expansions. And the current dev team has more planned:
- Guild Housing and Progression, represented in the Fleet Holdings System.
- Crafting, through the Research and Development System.
- The Admiralty System, in where you direct the actions of an entire fleet to earn items.
- The Duty Officer System, which allows you to direct the actions of your crew to earn items and improve your space and ground operations.
- The Agents of Yesterday expansion, which adds Federation captains from the original series.
"Our first major task was to convert a PC game that takes nearly an entire keyboard to play into a game that plays well with a 12-button controller," Executive Producer Stephen Ricossa said when the move to console was announced. "We focused on getting the controls right before we began work in earnest on this project, because we knew the game had to be as tactical, fun, and accessible as the PC game that preceded it. A combination of radial menus and streamlining of some HUD elements created a game that is easily understood, instantly accessible, and incredibly fun to play."
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John Keefer posted a new article, Star Trek Online joins the current gen console frontier
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I'm totally dumbfounded that this game has hung around. I skipped it because my close friends all panned it. But, moving it to console would seem to say it's not only been hanging around, but making some money enough to port it too. I'm kinda impressed if that's true.
Have they just been steadily making more and more features for the game?-
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As a former employee and privy to the waxing and waning of all of the PW/Cryptic titles since launch, STO is a pretty amazing feat of managing to grow (both in population and earning) more in the last 2 years than at launch; it's outpacing a lot of new games on the roster. Root cause of that is not 100% clear, but some combination of the strength of the IP but also the dedication of the STO team who are avid Trek fans.
Also, the lifetime subscription has always been tempted to be permantently retired, but every time there is a sale a pretty healthy # of folks pick it up. If you love the game/world, it's actually a pretty good deal.
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the problem is partially that it's in comparison to the space combat, which is GREAT fun. it feels and looks awesome, and managing your abilities, crew, shields and systems power stayed fun for literally the entire time we played the game.
the ground combat was... serviceable third-person shooter mmo combat (i.e. select a target, use your basic attack or use a special attack on cooldown..). they added in a more direct shooter mode, but the ground combat was just :(
the ground quests were often very well written and inventive and full of treats for trek fans, but when you had to fight things... we were often just going 'aw fuck, we're on the ground again.'
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