The Battlefield 1 open beta ends on September 8th
You no longer need to ask yourself 'When does the Battlefield 1 beta end?' as we now know it will end in just a few days.
We hope you enjoyed your holiday weekend playing the Battlefield 1 Open Beta, because just like all other betas that have come before it, this one will soon be coming to an end. But apparently, not as soon as some might have imagined as EA and DICE have revealed we’ll have a few more days with the Open Beta.
According to the official Battlefield Twitter account, the Battlefield 1 Open Beta will be available to play until Thursday, September 8. While it doesn’t say exactly what time the open beta will end, its closed alpha ended back in July at 1am PT. We can’t exactly say that will be when the open beta will end on September 8th, but we’ll be sure to report on its exact timing once we learn it.
The war's not over yet. The Battlefield 1 Open Beta will end on Thursday, September 8. pic.twitter.com/FkWPE9trX9
— Battlefield (@Battlefield) September 5, 2016
Battlefield 1 early access codes started going out on August 30th, which gave access to select individuals to participate in the beta prior to it being made available to everyone. The open beta officially kicked off on August 31, and while we know many of you enjoyed your experience, we were hoping for more out of it.
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Daniel Perez posted a new article, The Battlefield 1 open beta ends on September 8th
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So what are the impressions of those Shackers who have participated?
I can't say that mine have changed much since the Alpha. I still think it is mostly meh as an MP experience because it tries to squeeze WW1 into that expected BF formula instead of adjusting the formula to WW1. I look forward to the SP, but at the standard price I just don't know if I am jumping on this one. That seems a shame to me because I consider myself a pretty big BF fan.
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I feel it is more of an iteration on Battlefront then it is on Battlefield. Pick up "hero classes" that destroy all normal units easily is a bit of a sour.
The biggest issue I find is that deaths no longer count as ticket losses. This makes revives less important and it makes player deaths meaningless. You can just blindly throw yourself at a point over and over with no regard, as long as you cap it in the end.
Also having the more useful antitank weapons not default makes all vehicles too powerful at the start.-
I agree with most of that. I don't think that the lack of death tickets really changes the incentives that much other than revives as you said. I think people are still playing the same, but people who sit back for kills or roaming about in tanks are not disproportionately affecting the outcome.
That being said, I think the traditional conquest is a terrible way to handle WW1. I would have rather seen something more similar to the Chain Link style in BF4. -
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The look? As in incredibly detailed and lit?
The feel of the weapons I get a little bit, but I thought people whined about that in Battlefront too much. My complaint about BF1 is too many automatics and hip fired LMGs. But I don't think the feel is that far off BF3/4.
Pace. That is interesting. Spawns are too fast? Running is too fast?
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I will be passing I encountered numerous show stopping bugs, I eventually did get about 15 good rounds in this weekend and the game feels glitchy and unbalanced. The framerate is crazy at this time ranges from 30-90fps on a geforce 1080. You add my small tolerance for video game bullshit and the fact they are asking 80 canadian play dollars for this and it.
Actually the price of games has been keeping me out of alot of games lately I may have bought this at $60... I dont give a fuck what the exchange rate is but $80 is too much to swallow on a video game.-
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Ah, that could be why. I'm only at 2560x1080.
I'd still think a 1080 could handle that higher res. People say there's not much discernable visual differences from high and ultra if you want to tweak things a bit and see if that helps. And DX11 seems to perform better in some instances, so maybe give that a shot if you flipped on DX12 right away. Or maybe try DX12 out if you haven't yet.
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I have a 970 too and ran it buttery smooth for the first couple days, I started tinkering the settings a bit and the next time I launched it I had terrible sub 30FPS regardless of settings, at some point some part of the settings files got mucked up, I ended up having to delete them all in my Documents/Battlefield 1 and upon relaunching it again ran totally fine at high settings.
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Keybind issues plagued me, just as all other Battlefield games have. It's a shame this felt more like a console port to PC with all the hard-coded keybinds that couldn't be changed even though they were modified in the settings.
Until game developers provide us PC gamers with alternate keyboard layouts, similar to how they offer alternate controller layouts, I don't see this problem going away any time soon.
I can't wait for Quake Champions which is going to be PC only, and shouldn't suffer from these annoyances.
FIX YOU SHIT! -
I'm enjoying the game a lot. The Selbstlader Sharpshooter medic gun is the shit! Sure there are a few bugs and the low (and high) rock ledge vaulting is annoying, but they'll work all that out in due time.
I'm thinking about blowing $130 on the ultimate edition. Haven't pulled the trigger yet... but after seeing BF4 has been out since October 2013, and I still play that on occasion, it seems fairly priced for the longevity. Surely BF1 will last as long. For BF4 I did the $60 base game, and then the $50 premium package. That's not bad for 3 years of on and off gaming. Maybe I should do the same route for BF1... damn this is a tough choice! Surely I'll buy, but what version??? It's tempting to buy ultimate... but damn that's a big chunk of change.
Are there any other big games coming out in the near future that I'd want to blow my gaming budget on? If so, maybe I should stick with the standard edition for now. -
The game looks and performs very well. However the gameplay is too much like the most recent BF games. Doesn't feel like WW1 in really any respect. That map is not very good and the climbing/jumping mechanics feel like they are trying to take stuff from mirror's edge and put it in a BF game, feels kinda weird. It's also often very clumsy. That little embankment near point D is so annoying for example. The classes also need some serious re-balancing in terms of kit.
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Surprised to see the lukewarm reaction here, because I love it.
It still feels a little close to BF4, but otherwise I think it will be another great entry once they get the weapon balance figured out by summer of next year. In the meantime I'll just be pushing flags with bolt action rifles and iron sights or 2x scopes.-
I'm enjoying it a bit more every time I play, but it's still lacking in that I'm just jumping on random servers for the most part and funning around without any real teamwork or coordination on a larger scale. Sometimes you'll get a few good squad members working together for a chunk of the match but that's about it. Many people still don't even know how to issue orders when they're a leader. It's crazy to me that this is still a problem after being a core mechanic in these games for years now.
The recent matches I've seen have been a lot closer since they got rid of the time limit, which helps make it a bit more interesting. Even saw one where the train actually made a difference and resulted in a comeback win by ~8 tickets. Didn't think that was possible.
Would be great if we could get 40+ folks together for some shackbattles when its out, but it seems like those times may have passed judging by the general lack of interest and mostly negative response I've seen towards the beta gameplay.
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