Nintendo of America president: 'we need to do a better job' explaining NX's position in the market
Reggie Fils-Aime admits Nintendo needs to work at 'communicating the positioning for the product.'
Speaking to [a]list Daily, Nintendo of America president Reggie Fils-Aime said that NX didn't make an appearance at E3 because Nintendo's launch strategy for the console clashed with the trade show's timing. The company's higher-ups thought it a better idea to revealing The Legend of Zelda: Breath of the Wild, which dominated Nintendo's booth this year.
With Zelda out in the wild, Nintendo is shifting its focus to avoiding some of the mistakes it made launching 2012's Wii U. "One of the things that we have to do better when we launch the NX--we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience."
Deemed a commercial failure, the Wii U still boasts a catalog of excellent first-party games. The problem, as Fils-Aime admitted, was that those games came too far and few between. "We have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software."
Nintendo's already putting that particular lesson into effect. The company pushed the NX to March 2017 to buy itself more time to put together a solid lineup of launch titles. Zelda: Breath of the Wild launch alongside the system as well as the Wii U version.
Additionally, Nintendo plans to release Mario and Pokémon games during the NX console's first six months.
"Those are the critical lessons," Fils-Aime said in regards to the importance of messaging and bolstering a games library with desirable titles. "And as I verbalize them, they’re really traditional lessons within the industry. You have to make sure people understand the concept, you have to make sure you’ve got a great library of games, and when you do that, you tend to do well."
Despite all-but-confirmed reports that NX will be a console-handheld hybrid with detachable accessories, Nintendo has yet to officially reveal the console—due in part to an innovative gimmick that defines its hardware. "In terms of NX, there's an idea that we're working on," Miyamoto said in a recent interview. "That's why we can't share anything at this point, and I don't want to comment on the other companies. If it was just a matter of following advancements in technology, things would be coming out a lot quicker."
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David Craddock posted a new article, Nintendo of America president: 'we need to do a better job' explaining NX's position in the market
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We don't know what they're saying at this point, the system isn't announced. Reggie is simply observing that the Wii U was an example of what not to do when revealing a new system (making the public think it's merely an add-on).
If the rumors/leaks are correct, then not only is this their new flagship product, but it's replacing both the Wii U and the 3DS. -
Bear in mind that Nintendo made the "NX won't replace Wii U or 3DS" statement chiefly because they didn't want to curb sales of pre-existing consoles. Look at what Sony and Microsoft did: by announcing that Scorpio and Neo exist, they caused a lot of consumers to hold off on buying a console because, well, why wouldn't you buy the new shiny thing? (Sony hasn't officially announced Neo, but it's only a matter of time.)
NX may not replace 3DS right away; that hardware is still doing well. It's definitely a replacement for the Wii U, though. I'd bank on Zelda: Breath of the Wild being the last, or one of the last first-party games released for Wii U hardware. Nintendo's A-teams have been working on NX software for years, given the lack of new releases for U.
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One of many problems is that the first year was dead. 2014 and 2015 had a ridiculous amount of great games, many of the best this generation, but by then it was too late.
Quality of the library wasn't the issue, both the 3DS and Wii U have some of Nintendo's best work in decades. Getting great games out for the launch window and not having these big release droughts is the main problem they need to fix. Its tough since they're more of a "when its done" company like Blizzard or Valve, but hopefully focusing on one platform instead of two fixes that.-
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yep, this is the problem with their insistence on basically ignoring 3rd party devs. For anyone whose hobby is gaming a Nintendo home console is attractive, but you must have another gaming platform as well (whether console or PC) in order to play the major games from EA/Activision/UbiSoft/etc. So the Nintendo console isn't cheaper than the competition because you're required to buy the competing device as well as the Nintendo one. And for a lot of people once they have an Xbox or Playstation their gaming money and gaming timeslots are pretty well satisfied, even if they might like to play a new Mario game, it's not worth an additional $300+.
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I think it was an image problem more than anything else. Their sole defining feature was the tablet, which even they rarely used in their own games and it had so little range that most people had no use for it. The Wii association probably did them more harm than good as well. If they can market the NX effectively, I think the portability feature is actually pretty exciting in comparison.
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we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience."
Yup. That's a core problem that a lot of companies struggle with. Good to hear Nintendo is acknowledging this so that they might work through it. But, the other thing that hurts them consistently is 3rd party support. Hard to pitch a system that rests so heavily on just the first party titles. But, he does speak to having key titles spread out too much, so they're not ignorant of the effect of the problem.-
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that requires selling a lot of consoles if you're talking about anything Nintendo exclusive. If you're an indie developer you can target all of Xbox/PS/PC fairly easily today and find an addressable market in the 100-200m range. Even if you were to target just one you get 30m+ people on the platform. Nintendo will have to offer some pretty enticing terms with good tools and sell a lot better out of the gate than the Wii U.
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I think building NX as a console-handheld hybrid will help. Nintendo has lacked third-party support for consoles since the N64, but developers still flock to their handhelds. That market isn't as strong as it once was, true, but I think the fact that the NX looks to be an all-in-one system will entice third-party devs interested in developing handheld games but not console, and vice versa.
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See, this actually bothers me, but not for the same reason it bothers most people: Nintendo doesn't have to explain what the NX is until it's ready. Just because people have been digging up patents and the like doesn't mean Nintendo is obligated to pull back the curtain yet. That's not how business works.
Besides, news and trends move so fast today, especially in games and technology. It makes more sense to unveil NX within 4-6 months of its release rather than 2+ years beforehand. On that note, press, bloggers, streamers, and the collective peanut gallery of consumers have done a fantastic job making the NX a centerpiece of conversation every month, if not every week. Anticipation and curiosity are nearly at a fevered pitch, which will only make the unveil and subsequent launch bigger deals.-
how realistic is it to keep your console announcement bottled up until only a few months before release if you need 3rd parties to have already been developing for 1-2 years+? You're going to end up letting leaks and rumors drive a lot of the expectations of your launch event among hardcore followers.
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Damnit. Now! Not how. Stupid autocorrect.
https://media.giphy.com/media/zrdUjl6N99nLq/giphy.gif
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