Bethesda on Prey 2: 'It wasn't shaping up to be what we wanted'
Dissatisfaction with Human Head's progress on Prey's numbered sequel led Bethesda and Arkane to reboot the franchise.
After Human Head finally brought its gravity-defying shooter Prey to light in 2006, the studio broke ground on Prey 2. After that, things went south. Why? We'll never know exactly why, although the tone used by Bethesda's Pete Hines makes it clear that Human Head and publisher Bethesda didn't see eye to eye.
"I mean, honestly, it's really not that complicated," Hines told GameSpot during QuakeCon. "It hit a point where it wasn't shaping up to be what we wanted and there didn't seem to be a clear path to get to where we thought it needed to be. We decided the best thing to do was just to not proceed. That's just it."
Obviously, that's not just it. There's more, but Hines has no interest in digging up the past. "I don't want to go through and talk about stuff like, well, he said this and we said that. I want those guys [Human Head] to have every success and to not have to keep bringing up this thing. Games get canceled. It happens. Marriages go bad. It happens."
Bethesda is working with Dishonored developer Arkane Studios on a reimagining of Prey. The game was revealed at E3 this past June. Hines did give Human Head co-founder Chris Rhinehart a heads-up before Bethesda revealed Prey, out of courtesy. "Again, I want him to be able to do his job and not have to worry about explaining or defending anything. It didn't work out."
Bethesda unveiled a new trailer for Prey at this week's QuakeCon event, showing off new weapons, abilities, and environments. Prey is due for release on PC, Xbox One, and PS4 in 2017.
Unlike Prey, Quake Champions is being developed as a PC exclusive... for now, anyway.
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David Craddock posted a new article, Bethesda on Prey 2: 'It wasn't shaping up to be what we wanted'
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I have trouble believing it was purely some moustache-twirling villain's evil plot. "What the wanted" could very plausibly be a question of functionality, coherence, and "fun" at certain milestones.
You could have a situation where Bethesda has high expectations for milestones that many don't share. Human Head thinks features X, Y, and Z are good enough for the milestone ("they mostly work except when A, B, C, or D). Bethesda thinks those exceptions aren't acceptable. Human Head thinks Bethesda is being unreasonable while Bethesda think they' really just ensuring the best game possible. -
The art department looks cool but i cannot stand the shadow monster nonsense.
The aliens/species from the original prey 2 seemed so cool.
Also, Prey 2 looked to play more like a Deus Ex rather than a "insert generic FPS here"
Im with you on it looks fairly generic.. not so much on "im sure it will be a fine game"
looks like a generic FPS with pretty visuals and a boring af bad guy to me.
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I'm sure Rogue Warrior shaped up to what they wanted...
the only redeeming thing that pile of shit brewed was this https://www.youtube.com/watch?v=OVoyGUcXepc -
It's a damn shame how much of a mess that Bethesda made out of this, all over a worthless name that they were stupid enough to over-pay for. And I'm double angry for both Human Head and Arkane, as they're both the real victims here. Human Head's work getting shit-canned and their name slandered is a huge dick move. And then forcing Arkane to shoe-horn the Prey name onto whatever game they're making? Sucks. When it's all said and done, I really hope that Human Head can someday make a spiritual successor to their own Prey 2, as a big "fuck you" to Bethesda. And I also hope that Arkane's game turns out fucking awesome too.
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